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idontknow
01-25-2007, 04:59 PM
Quest Rule: Alter Link's Cset When Jinked.

This could probably use a name change but anyway, what this does when checked is make it so if Link gets hit by a bubble type enemy, his cset changes, or perhaps his sprite flickers, as he walks around, until he is cured. So if it's a temporary jinx, this effect lasts temporarily. If permenent, it lasts until he drinks a potion, hits a "remove jinx" bubble, etc.

We could even take this a step further so that Link uses a different Cset for a B-Item Jinx and a sword / A-Item Jinx.

This would be like how in LoZ:MM, LoZ:WW, or LoZ:OoT when Link is hit by a bubble & therefore can't use his sword, he becomes blue for a little while.

ShadowTiger
01-25-2007, 05:30 PM
Eh, IMHO, rather than altering his Cset, I think it should spawn a "Jinxed" sprite above his head, sort of like how the Hover effect sprite appears below him. The quest rule lacks a prompt to input the new Cset he should switch to upon being jinxed anyway.

Radien ZC
01-26-2007, 08:57 PM
Yeah, and if you look at most of the tilesets out there, Link looks funny in CSets other than 6. So usually, only flashing (through multiple CSets) and sprite-flickering look good on Link.