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View Full Version : Some new ZScript stuff



Grayswandir
01-24-2007, 09:09 PM
I think it would help greatly to (eventually;)) have access to:

Disable status of stuff for the Bubble enemies:
bool Link->SwordDisabled
bool Link->ItemDisabled
Or however ZC keeps track of the whole temporary/permanent thing.

In order to toggle between passive and active subscreen. Would return false if the subscreen is already moving, so it can't be set.
bool Game->SetSubscreenState(bool active)

Returns true if subscreen is active.
bool Game->GetSubscreenState()

The currently selected inventory item in the subscreen.
int Game->SubscreenSelected

So you can change which subscreen is displayed on the fly. (or at least read)
int Game->ActiveSubscreen
int Game->PassiveSubscreen

_L_
01-24-2007, 11:03 PM
We already have the first two. They're called Link->SwordJinx and Link->ItemJinx. I added them myself.

Dark Nation
01-25-2007, 07:42 AM
I thought scripts didn't run when the subscreen was active.