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View Full Version : "Expanding" the Shop



Linkus
01-23-2007, 11:40 PM
OK, I've got a few ideas with the shop.

First off, we've changed the Dmap and Shop count limits; How about changing the item limit for a shop to 6 or 9 items?

Second, new flags: Shop Item #(0-2, 5, or 8). This allows the items to be moved around, thus creating a custom layout of items.

Third, Quest Rule--Enable Z3 Shops: Similar to Z1, but you don't buy the item instantly; Instead, a specific string appears(mainly for item description), then you press A to buy and B to cancel. Also, it should ignore the holding of the A and B buttons when it reaches the end of the string; we don't want an accidental purchase, don't we?

(the Z3 shop should be possible;in theory, it's really a combination of the Shop and Pay for Info rooms)

"Shop" Rule: Don't Display Price. Eliminates showing the price, so you can make a guess on how much the item costs, or place it in the string in Z3 shops.

Well, I've put my 2 cents in. Hopefully, it's good enough.

_L_
01-23-2007, 11:56 PM
Third, Quest Rule--Enable Z3 Shops: Similar to Z1, but you don't buy the item instantly; Instead, a specific string appears(mainly for item description), then you press A to buy and B to cancel. Also, it should ignore the holding of the A and B buttons when it reaches the end of the string; we don't want an accidental purchase, don't we?

This should be automatically possible once I add signposts and some more string control codes. Though I'm not sure about the "A = yes, B = no" input system...

Linkus
01-24-2007, 12:08 AM
So it is possible in the future? Alright, I'll take that then. Now, what about the other things?