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View Full Version : How to use Link->Jump



_L_
01-18-2007, 12:05 AM
Link->Jump isn't available in builds prior to 125.

* Link->Fall is no longer available.
* Positive values make Link jump up.
* When Link is falling, Jump is negative.
* Jump can't decrease lower than -20 (terminal velocity).
* The Roc's Feather sets Jump to 20.

You can also use "Item"->Jump and "NPC"->Jump. Only certain NPCs are allowed to jump and fall.

That is all.

C-Dawg
01-18-2007, 12:30 PM
Some questions about Jump's functionality:

(1) Does assigning a value to jump force the player to jump total height, or does releasing the jump button quickly allow for a smaller jump?

(2) What, generally, is the relationship between the value in jump and the height of the jump?

(3) When the Jump variable becomes positive, does the engine automatically apply the player's jumping animation?

(4) When Jump is positive, may the player use items?

_L_
02-16-2007, 01:48 PM
1) Sorry, variable-height jumping isn't present.
2) Think of it as Z-velocity in top-down, and negative Y-velocity in sideview. But with gravity acting as downward acceleration in both cases.
3) Good question. I guess I'll have to ensure that it does.
4) When Link's Z is non-zero, he can't use the hookshot, cast spells or charge the sword or hammer.