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View Full Version : Change Peice of Heart Item Class.



redmage777
01-15-2007, 04:14 PM
I was trying to script a Peice of Magic item, when the thougt occuered to me that the Item Class used by the Piece of Heart should be a "Piece of anything" item. THe Action Tab would use the fallowing data:

1.) What item is formed when the peices come together?
2.) How many peices does it take to make the final item?
3.) Should the Cycle Start over or Terminate when all the items are collected?
4.) Is there an "Empty" icon?
5.) Is there a "Finshed" icon?

The Subscreen Graphic would work much like Peices of Heart do now:
Frame 1: Empty (If Applicable)
Frame 2: 1
Frame 3: 2
Frame 4: 3
Frame 5: Finished (If Appicable)

This opens up many possabilities for Magic containers, Goron Mine style Boss Keys, Nested Tiforce Peices. This would open up a world of possablities and it would require small (I assume) modification to the Peice of Heart item class.

jman2050
01-15-2007, 04:24 PM
This should be all possible once the item-specific collection of a heart piece gets converted to a script.

redmage777
01-16-2007, 04:03 AM
So then is this something we are waiting for you to implement? I was told that we can't execute a script upon get an item yet, only upon using them.