redmage777
01-15-2007, 03:07 PM
I need some help getting this thing off the ground. Maybe some insight in to how the 1/4 Heart containers work would be helpful.
In Psudo Code:
Declare var PMC /*Peice of Magic*/
Upon Pickup
PMC = PMC +1
if PMC = 4 {
Increce magic containers by 1
PMC = 0
}
if PMC = 0 {
Display 0 Tile on subscreen at (X,Y)
}
if PMC = 1 {
Display 1 Tile on subscreen at (X,Y)
}
if PMC = 2 {
Display 2 Tile on subscreen at (X,Y)
}
if PMC = 3 {
Display 3 Tile on subscreen at (X,Y)
}
end
Forgive me if this is too sloppy. I Guess what I need to know is what a code that Executes upon item pick up looks like, and any pit falls I should know about placing things on the subscreen (Will the Magic container Icon need to be refreshed on a regular basis?)
In Psudo Code:
Declare var PMC /*Peice of Magic*/
Upon Pickup
PMC = PMC +1
if PMC = 4 {
Increce magic containers by 1
PMC = 0
}
if PMC = 0 {
Display 0 Tile on subscreen at (X,Y)
}
if PMC = 1 {
Display 1 Tile on subscreen at (X,Y)
}
if PMC = 2 {
Display 2 Tile on subscreen at (X,Y)
}
if PMC = 3 {
Display 3 Tile on subscreen at (X,Y)
}
end
Forgive me if this is too sloppy. I Guess what I need to know is what a code that Executes upon item pick up looks like, and any pit falls I should know about placing things on the subscreen (Will the Magic container Icon need to be refreshed on a regular basis?)