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View Full Version : tile warp to dungeon: screens don't match



Tesko
01-14-2007, 01:45 AM
I have created a tile warp from my overworld to a dungeon. It is supposed to warp to screen 71, it actually goes to screen 6F. If set to warp to screen 70, it goes to screen 70. If set to warp to screen 72, it goes to screen 72. Any help? I have included screenshots: the first is the tile warp menu showing the settings, and the second is the screen it takes me to when "Go" is clicked.

http://img.photobucket.com/albums/v259/Punch-Drunk-Cat/scrn1.jpg http://img.photobucket.com/albums/v259/Punch-Drunk-Cat/scrn2.jpg

By the way, I am using 2.11 Beta (Build 16).

erm2003
01-14-2007, 01:51 AM
You need to look at the dmap for the level and use the coordinates that you see on the dmap slider to properly set warps for levels. You can only use the map coordinates when setting warps on the overworld dmaps.