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View Full Version : Changing Link's animation



Revfan9
01-13-2007, 07:22 PM
Perhaps, now that we have item scripts, we can have some way to change Link's tiles? Like for example (and this is one I want to use) a whistle playing animation?

We could have changelink(tile#,frames,speed) and use 3 PUSHRs and CLINK in Zasm.

CJC
01-13-2007, 10:42 PM
Sounds great.
But a simple warning to you, if you have direction-dependant tiles, you'll need to make separate checks for each direction Link faces, and adjust the tiles for each acordingly.



This would work perfectly in conjunction with:

changeLinkMod(New#)
addLinkMod(# to add to current Mod)
and
subtractLinkMod(# to subtract from current Mod)

Of course, all of those would affect the Link Tile Modifier currently in effect on the player.
[With which I have recently become obsessed, if nobody had noticed].



If you worked this into a custom item script, you could set a custom animation for every item in your arsenal.


....Actually, if you put this in a global script, you could animate Link any way you please, without the boundries of a particular animation set.



I like it. You win bonus points.