Nimono
01-12-2007, 10:29 PM
It's just like it sounds- It fades the colors of the current palette when you use this warp type. For simplicity, it should only work when Interpolated Fading is on and you set up those Dark colors in the palettes, but then there's the problem of all the colors that AREN'T palette-specific. That might pose a problem, unless a special new sprite palette is set up for those "dark" colors. Either that, or the game automatically checks the RGB values of each color in the game and simply fades them when this insta-warp type tells it to.
Anyways, this warp type is ideal for cutscenes, or when you're entering a new area. This isn't like the "scrolling-warp-to-another-dmap-with-a-different-palette" thing. THIS WARP FADES ALL COLORS. That way, Link and enemies won't appear above a black screen when this warp occurs. Besides, who even LIKES that? Okay, I'll admit, it's PERFECT for Metroid-style quests, but not Zelda-style!
If you want, you can instead call this warp "Fade Warp" instead, since, well, it doesn't INSTANTLY warp you.... Heh.... Then again, neither do the other Insta-Warp options (besides just plain Insta-Warp).
Thoughts?
Anyways, this warp type is ideal for cutscenes, or when you're entering a new area. This isn't like the "scrolling-warp-to-another-dmap-with-a-different-palette" thing. THIS WARP FADES ALL COLORS. That way, Link and enemies won't appear above a black screen when this warp occurs. Besides, who even LIKES that? Okay, I'll admit, it's PERFECT for Metroid-style quests, but not Zelda-style!
If you want, you can instead call this warp "Fade Warp" instead, since, well, it doesn't INSTANTLY warp you.... Heh.... Then again, neither do the other Insta-Warp options (besides just plain Insta-Warp).
Thoughts?