View Full Version : Enemy Editor Help For Idiots Beta 15
anifan
01-09-2007, 11:03 PM
I need help with beta15 enemy editor. I have no clue on what to do.:mad:
C-Dawg
01-09-2007, 11:23 PM
>snicker< That's the best response I've seen around here in some time. About time someone got snarky with these whippersnappers.
anifan
01-10-2007, 12:08 AM
you need to use beta 16? okay, i'm downloading it, but am still clueless.
ShadowTiger
01-10-2007, 12:55 AM
In Beta 16:
Quest--> Graphics--> Sprites--> Enemies
anifan
01-10-2007, 08:33 PM
Yeah, I got that, but I have somewhat less then ZERO idea about every other setting:mad:
The_Amaster
01-10-2007, 10:22 PM
The O tile is the old one, the E tile is for the new animation, and the S is for special animations used by certain enemies. The H and W set the size of the animation block of tiles, I think. The enemy behaviors are all pretty self explanatory, although the projectile function only works on a "Walker and Shooter" enemy type, or one preset one with it built in (A feature I'd like to see change, hint hint). The Misc. Data is a cryptic matrix found in an ancient Aztec temple 3000 years old, but some other people have decrypted bits of it. The flags are also pretty explanatory. I know I'm leaving stiff out, but I can't remember right now, and can't check.
Radien ZC
01-20-2007, 05:04 AM
Isn't there a thread with more info that we could link him to?
By the way, a hint: even though you have to be a member to use AGN's search function, Google works GREAT for searching AGN forums. Just learn how to put in search words that make it clear that you're talking about ZC, then AGN and PureZC will probably be the only results that come up.
Limzo
01-20-2007, 06:49 AM
http://www.purezc.com/forums/index.php?s=&showtopic=25254&view=findpost&p=326889
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