idontknow
01-04-2007, 04:40 PM
Can someone make the following scripts for me? (all to be used for items)
1) A script for a level 3 candle. When used, a flame appears just like that of a blue or red candle. However, the flame doesn't disappear (until you leave the screen) It takes 2x as much magic to use as a red candle. If this is possible, instead of it lasting until you leave the screen, you press the item button once to use it & then press the button again for it to disappear so the player determines how long the flame is on screen for. This would be great for the "lit while fire is on-screen" quest rule.
2) A script for a lightening rod. What happens is that while the item button is held, a beam of light ('lightening') appears from the end of the rod & immediately extends until it hits an unwalkable ('solid') combo. The lightening is simply one sprite repeated over & over (kinda like the hookshot chain) When you let go of the item button, the lightening immediately disappears (rather than retracts). It triggers "wand magic" flags as well and it does the same amount of damage to enemies as the "magic" sword does. Finally, it drains magic at about 2x the rate of the lens of truth.
3) A script for a potion that refills magic but not health. After used, the item disappears (rather than turns into another potion)
4) A script for a Fire Arrow--it's a seperate item from the other arrows & probably wouldn't require a bow. When used, Link shoots off an arrow that can activate both Wooden Arrow flags as well as Burn flags. It does as much damage as the White Sword. Also, when it collides with an enemy, it turns into a fire sprite. Additionally, in a dark room, it lights up the room. If the "Only light dark room while fire is on-screen" quest rule is on, then the room will remain lit as the arrow travels across the screen and then it will return to darkness when the arrow disappears. Finally, it takes as much magic as a blue candle in order to use it.
5) A script for a level 2 magic book. This is an equipment item that makes it so that when the magic from your magic wand hits an enemy, the edge of the screen, or wand magic flag, it will turn into a ring of flames (rather than into one flame)
6) A script for "dash boots"--although they appear to be boots, its a useable item (rather than equipment) that allows Link to run forward quickly to dash past obstacles (such as spikes that go up and down) Press the item's button once to run two tiles forward (in the direction Link is already facing). Doing so consumes a little magic (perhaps as much as the candle item)
7) A useable "clock" item--when collected, it appears in the subscreen with your weapons. You can use it only once and when you do so, all enemies freeze for about 5 seconds. However, unlike the original clock, you are not invincible. It does not freeze things like fireballs or enemy projectiles though. Once you use it, it disappears from your inventory & you'll need to find one again (like magic potions)
8) A useable item that appears in the subscreen with your weapons. When used, it unlocks all lock blocks and locked doors on the screen it's used on (not including Boss lock blocks or Boss Doors). However, in order to use it, you must forfeit 100 rupees. Once used, you lose 100 rupees & it disappears from your inventory.
9) A potion type item that when used, causes your magic meter to glow. What this does is give you infinite magic until you leave that dmap. So for the duration of that dmap, you can use all the magic items you want! Once used, it disappears from your inventory.
10) An item that is exactly like a bomb--except it has its own stock--and it doesn't explode until an enemy walks over it. (A proximity mine so to speak) It does not trigger Bomb flags however. Additionally, when Link walks over it, it does not explode. However, if an enemy walks over it, causing it to explode & Link is caught in its explosion, Link will get hurt.
11) An equipment item that when collected, allows Link to reflect fireballs back when he slashes at them.
12) A level 2 raft that allows Link to use the sword, boomerang, magic wand, & arrows while riding on the raft.
1) A script for a level 3 candle. When used, a flame appears just like that of a blue or red candle. However, the flame doesn't disappear (until you leave the screen) It takes 2x as much magic to use as a red candle. If this is possible, instead of it lasting until you leave the screen, you press the item button once to use it & then press the button again for it to disappear so the player determines how long the flame is on screen for. This would be great for the "lit while fire is on-screen" quest rule.
2) A script for a lightening rod. What happens is that while the item button is held, a beam of light ('lightening') appears from the end of the rod & immediately extends until it hits an unwalkable ('solid') combo. The lightening is simply one sprite repeated over & over (kinda like the hookshot chain) When you let go of the item button, the lightening immediately disappears (rather than retracts). It triggers "wand magic" flags as well and it does the same amount of damage to enemies as the "magic" sword does. Finally, it drains magic at about 2x the rate of the lens of truth.
3) A script for a potion that refills magic but not health. After used, the item disappears (rather than turns into another potion)
4) A script for a Fire Arrow--it's a seperate item from the other arrows & probably wouldn't require a bow. When used, Link shoots off an arrow that can activate both Wooden Arrow flags as well as Burn flags. It does as much damage as the White Sword. Also, when it collides with an enemy, it turns into a fire sprite. Additionally, in a dark room, it lights up the room. If the "Only light dark room while fire is on-screen" quest rule is on, then the room will remain lit as the arrow travels across the screen and then it will return to darkness when the arrow disappears. Finally, it takes as much magic as a blue candle in order to use it.
5) A script for a level 2 magic book. This is an equipment item that makes it so that when the magic from your magic wand hits an enemy, the edge of the screen, or wand magic flag, it will turn into a ring of flames (rather than into one flame)
6) A script for "dash boots"--although they appear to be boots, its a useable item (rather than equipment) that allows Link to run forward quickly to dash past obstacles (such as spikes that go up and down) Press the item's button once to run two tiles forward (in the direction Link is already facing). Doing so consumes a little magic (perhaps as much as the candle item)
7) A useable "clock" item--when collected, it appears in the subscreen with your weapons. You can use it only once and when you do so, all enemies freeze for about 5 seconds. However, unlike the original clock, you are not invincible. It does not freeze things like fireballs or enemy projectiles though. Once you use it, it disappears from your inventory & you'll need to find one again (like magic potions)
8) A useable item that appears in the subscreen with your weapons. When used, it unlocks all lock blocks and locked doors on the screen it's used on (not including Boss lock blocks or Boss Doors). However, in order to use it, you must forfeit 100 rupees. Once used, you lose 100 rupees & it disappears from your inventory.
9) A potion type item that when used, causes your magic meter to glow. What this does is give you infinite magic until you leave that dmap. So for the duration of that dmap, you can use all the magic items you want! Once used, it disappears from your inventory.
10) An item that is exactly like a bomb--except it has its own stock--and it doesn't explode until an enemy walks over it. (A proximity mine so to speak) It does not trigger Bomb flags however. Additionally, when Link walks over it, it does not explode. However, if an enemy walks over it, causing it to explode & Link is caught in its explosion, Link will get hurt.
11) An equipment item that when collected, allows Link to reflect fireballs back when he slashes at them.
12) A level 2 raft that allows Link to use the sword, boomerang, magic wand, & arrows while riding on the raft.