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View Full Version : Misc. Item Class



The_Amaster
01-02-2007, 10:07 PM
We should have a misc. item class, for those items that don't actually do anything, but act as kind of a marker. Ex: I'm making a trading sequence, and I have it so that when you visit each person, the secrets trigger, activating the next one. But it looks kind of wierd to pick up the item, only to have it not appear on the subscreen, and currently only actual "active" classes are availible for display. Better yet, 2 or 3 misc classes, so you can have more than one at once. That way you could have "fetch the item" sidequests.