Linkus
01-02-2007, 03:33 PM
It's like the Screen Timed Warp, but all screens on that specific Dmap are set to the one continuous Timed Warp, except it doesn't reset if you go from one screen to another. This is mainly for Active time passage similar to that in OoT.
It's set up just like that of the Timed Warp for screens, but a few things added:
Use Timed Warp from Dmap"X"--Uses a timed warp from another Dmap.
Don't Reset Timer as you leave the Dmap--Doesn't reset the timer, meaning that whatever time was left remaining when you left the Dmap, you'll have that same time left as you reenter the Dmap or enter another Dmap that uses that specific Dmap Timed Warp.
Reset Dmap Timer:This is a more of a option for warps, but it resets the Dmap Timer(and overrides the above option).
Exact Coordinates--I'll give an example on how this works. The Dmap Timed Warp on Dmap 1 runs out, placing Link, who is on Screen 54, onto Screen 54 of Dmap 2. Simply put, whatever screen you're on of the Dmap with the Dmap Timed Warp, you are placed on the exact coordinates of that screen in the Dmap you specified where Link warps when the timer runs out. It's mainly meant to be time-saving if you are going to use two very similar Dmaps and every screen will warp to its look-alike counterpart on the other Dmap.
There's probably other ideas that can go along with this, but i can't think of them. What do you say?
It's set up just like that of the Timed Warp for screens, but a few things added:
Use Timed Warp from Dmap"X"--Uses a timed warp from another Dmap.
Don't Reset Timer as you leave the Dmap--Doesn't reset the timer, meaning that whatever time was left remaining when you left the Dmap, you'll have that same time left as you reenter the Dmap or enter another Dmap that uses that specific Dmap Timed Warp.
Reset Dmap Timer:This is a more of a option for warps, but it resets the Dmap Timer(and overrides the above option).
Exact Coordinates--I'll give an example on how this works. The Dmap Timed Warp on Dmap 1 runs out, placing Link, who is on Screen 54, onto Screen 54 of Dmap 2. Simply put, whatever screen you're on of the Dmap with the Dmap Timed Warp, you are placed on the exact coordinates of that screen in the Dmap you specified where Link warps when the timer runs out. It's mainly meant to be time-saving if you are going to use two very similar Dmaps and every screen will warp to its look-alike counterpart on the other Dmap.
There's probably other ideas that can go along with this, but i can't think of them. What do you say?