DarkFlameWolf
01-01-2007, 07:10 PM
A couple suggestions:
Can we double the amount of available dmaps to 512 if it hasn't been done already? I fear that we may run out of the 255 dmaps we have currently in Lost Isle and the quest may not get completed because of it. This is the more pressing of all my suggestions....
Also, can we double the amount of shop types from 16 to 32? Would help a lot for games that like using a lot of shops (like an upcoming quest idea I have).
Finally, is it possible to have the dialogue editor and other similar event editors (maybe signpost combos?) check for boss flags as triggers to see if they move forward in a string sequence? For example: A king gives you a quest via some strings, you go out, do the quest, beat the boss, trigger that boss flag, and come back. The king recognizes the boss flag has been tripped and moves onto the next string sequence indicating another quest. You go out, defeat a few enemies, one of them involving a second boss flag and get a nice item. In this case you have an option of having the item or the boss flag be the trigger which leads into the third quest string sequence and so on and so forth. Is this possible?
Can we double the amount of available dmaps to 512 if it hasn't been done already? I fear that we may run out of the 255 dmaps we have currently in Lost Isle and the quest may not get completed because of it. This is the more pressing of all my suggestions....
Also, can we double the amount of shop types from 16 to 32? Would help a lot for games that like using a lot of shops (like an upcoming quest idea I have).
Finally, is it possible to have the dialogue editor and other similar event editors (maybe signpost combos?) check for boss flags as triggers to see if they move forward in a string sequence? For example: A king gives you a quest via some strings, you go out, do the quest, beat the boss, trigger that boss flag, and come back. The king recognizes the boss flag has been tripped and moves onto the next string sequence indicating another quest. You go out, defeat a few enemies, one of them involving a second boss flag and get a nice item. In this case you have an option of having the item or the boss flag be the trigger which leads into the third quest string sequence and so on and so forth. Is this possible?