Nimono
12-31-2006, 04:33 PM
2 suggestions here:
1: We all remember Din's Fire in OoT (Required to enter the Shadow Temple). It caused a "shield" of fire to appear around Link. It then vanished after a few seconds, but... The ZC equivalent is VERY different. Instead of a "shield" of fire, it causes a RING of fire to burst away from Link. It can't trigger Burn flags unless the fires stop on them, and it's very un-OoT-ish. Some people may like it the way it is now. How about a Quest Rule to make it OoT-styled? The "shield" would have to be small, though, but it'd kind of be like Nayru's Love- You just set it to a certain tile, and it makes it from there. With that, you could do many different things with it. You could keep it as Din's Fire, or... You could turn it into a massive electrical blast! Or many other odd ideas! Now, this leads me into my next idea...
2: A new Link tile for casting. We all know that when Link casts Din's Fire or Nayru's Love, he first uses the "Cast" tile, and then switches to his two-handed hold tile. I HATE that. What if someone wanted a different pose for Link after casting? They'd have to change the 2-Hand Hold tile and NEVER USE THE 2-HANDED HOLD, except as an actual combo that would be used in a Cutscene. So, why can't you add in a new sprite for Link, "Cast Finish" (or anything like that)? Normally, it would be set to the same tile Link uses for his Two-Handed Hold for old quests, but you can set it to ANYTHING without messing up Link's Two-Handed hold! Imagine, you could have Link thrust his hand down to the ground when casting Din's Fire to create a volcanic reaction that causes fire to burst away from him! Or you can make Link hold his sword above his head and thrust it down quickly!
On a side note, how hard would it be to make seperate Link casting sprites for ALL THREE SPELLS? I also find it annoying that when casting Farore's Wind, Link uses his Hammer Pound sprites....
1: We all remember Din's Fire in OoT (Required to enter the Shadow Temple). It caused a "shield" of fire to appear around Link. It then vanished after a few seconds, but... The ZC equivalent is VERY different. Instead of a "shield" of fire, it causes a RING of fire to burst away from Link. It can't trigger Burn flags unless the fires stop on them, and it's very un-OoT-ish. Some people may like it the way it is now. How about a Quest Rule to make it OoT-styled? The "shield" would have to be small, though, but it'd kind of be like Nayru's Love- You just set it to a certain tile, and it makes it from there. With that, you could do many different things with it. You could keep it as Din's Fire, or... You could turn it into a massive electrical blast! Or many other odd ideas! Now, this leads me into my next idea...
2: A new Link tile for casting. We all know that when Link casts Din's Fire or Nayru's Love, he first uses the "Cast" tile, and then switches to his two-handed hold tile. I HATE that. What if someone wanted a different pose for Link after casting? They'd have to change the 2-Hand Hold tile and NEVER USE THE 2-HANDED HOLD, except as an actual combo that would be used in a Cutscene. So, why can't you add in a new sprite for Link, "Cast Finish" (or anything like that)? Normally, it would be set to the same tile Link uses for his Two-Handed Hold for old quests, but you can set it to ANYTHING without messing up Link's Two-Handed hold! Imagine, you could have Link thrust his hand down to the ground when casting Din's Fire to create a volcanic reaction that causes fire to burst away from him! Or you can make Link hold his sword above his head and thrust it down quickly!
On a side note, how hard would it be to make seperate Link casting sprites for ALL THREE SPELLS? I also find it annoying that when casting Farore's Wind, Link uses his Hammer Pound sprites....