Freelancer
12-28-2006, 09:31 PM
I've been working on a quest and during the construction process, I've noticed a few things that I would like to see edited. I appologize if any of these have been mentioned already or if there is some way around my problems (that doesn't involve Freeform combos)
1) Bomb-Next, Arrow-Next, Burn-Next, etc... combos
2) Direct-Warp is instantious rule/screen flag that causes direct-warps to directly warp the character as soon as he makes contact with it. Probably it is a bug, but if the character jumps onto a direct warp flag and doesn't move, he can avoid being warped.
3) More items for side-quests.
4) Variables: Basicly, we have a set of variables defined by the quest-maker that can be easily edited to do certain things. In one form, the variable could be "player name" which could be used in strings or perhaps variables triggered in some other way which can be used for if-then statements. I can't understand the FFC scripting language, so it'd help to keep this simple.
5) Side-View ladder which allows the character to climb without falling.
Thank you so much for these great betas. My hat is off to all you wonderful programmers who've dedicated their time and effort to making, what is in my oppinion, one of the best programs.
And by the way. I've noticed that my HC peice in the inventory is messed up and acting crazy. Is there some way to fix this?
- Freelancer
Edit: I wanted to add that the wizzrobes can appear on areas that I flagged with flag 96- No enemies, I also I would like to inform you that wizzrobes can both go there if they're teleporting or if they're floating.
Edit II: I resolved the issue with the direct-warps not being sensetive enough by unchecking the rule "use old-style warp detection"
1) Bomb-Next, Arrow-Next, Burn-Next, etc... combos
2) Direct-Warp is instantious rule/screen flag that causes direct-warps to directly warp the character as soon as he makes contact with it. Probably it is a bug, but if the character jumps onto a direct warp flag and doesn't move, he can avoid being warped.
3) More items for side-quests.
4) Variables: Basicly, we have a set of variables defined by the quest-maker that can be easily edited to do certain things. In one form, the variable could be "player name" which could be used in strings or perhaps variables triggered in some other way which can be used for if-then statements. I can't understand the FFC scripting language, so it'd help to keep this simple.
5) Side-View ladder which allows the character to climb without falling.
Thank you so much for these great betas. My hat is off to all you wonderful programmers who've dedicated their time and effort to making, what is in my oppinion, one of the best programs.
And by the way. I've noticed that my HC peice in the inventory is messed up and acting crazy. Is there some way to fix this?
- Freelancer
Edit: I wanted to add that the wizzrobes can appear on areas that I flagged with flag 96- No enemies, I also I would like to inform you that wizzrobes can both go there if they're teleporting or if they're floating.
Edit II: I resolved the issue with the direct-warps not being sensetive enough by unchecking the rule "use old-style warp detection"