Moresco
12-15-2006, 07:39 PM
Is there a way you could use scripting to change the way dialogue works? I mean to a more modern function, like:
1. walk next to a character
2. push the button to initiate dialogue
3. open a menu on the screen and have the dialogue appear within it
all without the crazy need to warp from screen to screen?
just curious, if so...someone should make this because it would be an awesome upgrade to games with a lot of dialogue.
so I did a little research. I know inputA can detect the A button press, so obviously that works. If you had a screen to act as your top layer, you could draw a menu on it? Can you access the dialogue tiles? If not you could make your own tiles with letters on them maybe. Tell if you're next to a character who can talk by checking link's location with the adjacent combos...? I'm just throwing random stuff out here...
1. walk next to a character
2. push the button to initiate dialogue
3. open a menu on the screen and have the dialogue appear within it
all without the crazy need to warp from screen to screen?
just curious, if so...someone should make this because it would be an awesome upgrade to games with a lot of dialogue.
so I did a little research. I know inputA can detect the A button press, so obviously that works. If you had a screen to act as your top layer, you could draw a menu on it? Can you access the dialogue tiles? If not you could make your own tiles with letters on them maybe. Tell if you're next to a character who can talk by checking link's location with the adjacent combos...? I'm just throwing random stuff out here...