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ShadowTiger
12-15-2006, 03:00 PM
Okay. Hypothetical situation.

Suppose you have no idea how these scripts work, but you have to know that they DO work. You're given a script to prepare for someone but you have no idea what it does. You have to make sure that it's a valid script and it works. You don't use ZQuest, but you do a lot of this preparatory file packing stuff a lot.

Now, Suppose there was a .exe file which would go through a script to validate it and ensure that it won't find any errors.

The hard part is to ensure that the script actually does something despite not finding errors. :blah: *lol* Well that's nobody's job but the script author's.

C-Dawg
12-15-2006, 05:39 PM
You're just asking for the developers to "unbundle" the compiler from Zquest. I don't see why you'd need this, since it takes all of thirty seconds to fire up Zquest, import, and compile, but it doesn't sounds to hard.

ShadowTiger
12-17-2006, 11:14 AM
The reply:
Suppose you have no idea how these scripts work, but you have to know that they DO work. You're given a script to prepare for someone but you have no idea what it does. You have to make sure that it's a valid script and it works. You don't use ZQuest, but you do a lot of this preparatory file packing stuff a lot.-I- already know how to do this stuff. There are, however, people who need to do this on a regular basis (Sometime in the future, when people can submit scripts for the general public as they can tiles or quests or midis, etc.) When you receive a script but have no prior knowledge of ZScript whatsoever (Nor C, nor of ZQuest itself, even...) and are left with the task of making sure that these scripts actually work, and weren't just slapped together and submitted right from the workspace, you still have to do your job, with or without this required knowledge.

Nobody's expecting something as big as an entire validator. A good alternative is to simply provide a tutorial to check these things over, as well as a good custom quest with which to do it in. It's not a request; just an issue that's been brought up. Scripts aren't nearly as easy to check over for validity as tiles and quests and midis are.