PDA

View Full Version : Games Research



Games_Research
12-15-2006, 10:49 AM
Hello All,
This is a plea from a desparate student...

Are there any kind souls who are willing to spare 2 minutes to fill out a questionnaire for my final year of my degree? The topic is in-game advertising.

If you are one of those kind people then please follow the link below.

noadvertising (dfsdf")
Thanks in advance

Bec
:)

Aegix Drakan
12-15-2006, 02:36 PM
"clicket clickety click*

Done.

:thumpsup:

good luck with the project. And when you're done, maybe you can become a regular poster here!

The_Amaster
12-15-2006, 02:51 PM
Click click fill fill
Done(Bing)

Hope this helps.
I take it by the naturen of the advertising questions that your project involves the study of their effectivness to some degree?

{DSG}DarkRaven
12-16-2006, 12:05 AM
Done. I hope it was helpful. I took a marketing class during college, and while I don't really want to be a... marketeer(?), it was interesting. Glad to have been a part of this.

Games_Research
12-16-2006, 05:23 AM
Thanks :)

The questionnaire is measuring gamers perception to in-game advertising but in general my dissertation is to involve forecasting the future of it. Already found out some pretty interesting stuff about what is in the pipelines for games. (although much of it does sound quite annoying... i might come n post you a few of teh ideas i have heard about once the dissertation has ben completed so you guys can have a look.

Again thanks very much!!!

Have a nice x-mas!

Darth Marsden
12-16-2006, 09:34 AM
Clickty-click-click.

There ya go. Hope it helps.

AtmaWeapon
12-16-2006, 05:09 PM
I don't like the idea that you probably just signed up to generate survey clicks but no harm done I guess, especially if I derail this into a discussion of advertising in games!

Basically, I think it can shatter the immersion. Suppose in-game ads were present in Battlefield 1942, and Bawls bought some ads. Does it make sense that there would be ads for a drink that didn't exist in WW2?

Now if it were banners on the loading screen it's not that big of a deal, but I think developers want to toss billboards and such into the games which runs the risk of ruining immersion. How disruptive I find the ads depends on how crucial the simulation is to the game experience. For example, the Bawls ad in BF 1942 would be disruptive to me but I wouldn't mind it as much in a game like GTA: Vice City.

I understand there are high development costs that need to be paid, but I kind of wish the problem would be solved by cutting the amount of time spent on visual effects. If game developers would agree to kick back and be satisfied with a lower level of graphical quality they could reach a larger audience and spend less overall effort on development.

Darth Marsden
12-16-2006, 07:46 PM
I kind of agree with Atma - some advertising in games is alright, but only if it doesn't spoil the mood.

One example of bad advertising is in Disney Extreme Skateboarding (or whatever it's called). They've got a whole two missions based around delivering 'delicious' McDonanlds products. NOT COOL.

mikeron
12-16-2006, 08:12 PM
I don't like the idea that you probably just signed up to generate survey clicks but no harm done I guess, especially if I derail this into a discussion of advertising in games!

Basically, I think it can shatter the immersion. Suppose in-game ads were present in Battlefield 1942, and Bawls bought some ads. Does it make sense that there would be ads for a drink that didn't exist in WW2?

Now if it were banners on the loading screen it's not that big of a deal, but I think developers want to toss billboards and such into the games which runs the risk of ruining immersion. How disruptive I find the ads depends on how crucial the simulation is to the game experience. For example, the Bawls ad in BF 1942 would be disruptive to me but I wouldn't mind it as much in a game like GTA: Vice City.

I understand there are high development costs that need to be paid, but I kind of wish the problem would be solved by cutting the amount of time spent on visual effects. If game developers would agree to kick back and be satisfied with a lower level of graphical quality they could reach a larger audience and spend less overall effort on development.

It wouldn't be so bad if the Bawls ad was done in the same fashion as what you'd expect in the 1940's. Lord knows there were certainly Coke ads back then (without the modern PC sensibilities), and replicating the same feel could go a long way. Of course, you're right about loading screens vs billboards, but I think that decorum goes a long way.

PS: I'd take ads over user-generated graffiti any day.

Dragon Omega
12-16-2006, 09:07 PM
Submitted my opinion. :mischief:

AlexMax
12-17-2006, 01:06 AM
As long as they don't ruin the game. Games like Battlefield 2142 and Planetside were trainwrecks before the ingame advertising even hit. On the other hand, SSX3 was a fucking fantastic game even with the blatant dnL and Honda Element advertisements, and games with product placement billboards (Warsow) aren't that bad either.

Good luck with your dissertation too.

EDIT: Who the hell plays 84 hours worth of gaming a week?

mrz84
12-18-2006, 02:50 PM
*clickityness abound while listening to the japanese opening to Rockman.EXE Stream*

what? I wanted to let you know I filled it out while being original at the same time.....

Breaker
12-18-2006, 06:27 PM
I'm doing a survey on how easy it would be to manipulate people into completing online surveys that I could sell with a SOB story about how it's somehow for completing my final year of college, which unfortunately wasn't enough to teach me that "desparate" wasn't a word.

If you are an idiot and easily taken advantage of then please follow the link below.

http://survey.stupidbullshit.com
Thanks in advance.

Breaker

AtmaWeapon
12-18-2006, 06:36 PM
Bah I thought it was harmless compared to the "Hay guys I'm selling viagra" links but oh well.

Modus Ponens
12-18-2006, 07:25 PM
brekkar ur link dosent wrok jsut thot id help yuo out mang