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ECNM
12-10-2006, 05:59 PM
EDIT: It's a longish-story, but I'm looking for a combo set up example for these.

Questions
12-10-2006, 06:29 PM
These have worked since Beta 6 I think. They just require a totally absurd combo setup. <_<

ECNM
12-10-2006, 06:36 PM
Really? Wow I haven't been paying attention. Is there an example of the absurdity floating around anywhere?

ShadowTiger
12-10-2006, 07:34 PM
DN's Post (http://www.armageddongames.net/forums/showpost.php?p=1102438&postcount=62) describes how to set them up, and My Post (http://www.armageddongames.net/forums/showpost.php?p=1102472&postcount=64) presents the sample .qst file. The contents you're looking for are primarily around tiles pages 60-70 and 90-95. The latter (92, I believe.) holds the lower half of the dungeon carving mode setup feature, which I was looking for for a while.

ECNM
12-10-2006, 07:39 PM
Ah, thanks. RM2K spoiled me with auto-tiling. As such, I've wanted to play with this for so long. The chance that I'll actually complete a quest just rose by 90 percent.

EDIT: Also, OMG. I'd have to edit so much to make even one of the DoR tileset's dungeon sections work right. If I manage to set up this for any of the dungeon tiles, I'll be sure to submit screenies.

ShadowTiger
12-11-2006, 07:34 AM
... Er ... Read DN's post that I linked to. :p It makes it MUUUUCH easier. :blah:

ECNM
12-11-2006, 07:21 PM
Either I messed up horribly or "a few errant pixels" is an understatement of a few errant entire tiles. http://img225.imageshack.us/img225/1629/dungeoncarvingtry2zm0.png

Can you tell what I did wrong?

beefster09
12-13-2006, 11:41 PM
I'll come up with a seed template for both. I caught onto it fairly quickly. But I don't understand what that one tile in DC is for. (you know, that X across a white background in ST's example that seemingly has no significance.)
Also, the tile maker is a HUGE time saver for relational mode/dungeon carving combos.