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View Full Version : Scripting capabilities - day and night



Scotian Gold
12-08-2006, 02:27 PM
Hello all! Perhaps these questions have been answered before, but since I just found out about the scripting language yesterday due to the Pong article, I thought I would ask here:

Is it possible to change the tileset colour being displayed based on a looping timer, so that 'real-time' day and night could be achieved?

I guess that ended up being only one question! :)

Thanks!!!

Saffith
12-08-2006, 05:15 PM
I think that would work, yes. You wouldn't have a lot of colors to work with, though.

Tygore
12-12-2006, 01:40 PM
Wasn't day and night done earlier by someone using FFCs, timed warps, and carry-overs?

ShadowTiger
12-12-2006, 09:07 PM
Hm. Different maps though. Maybe something which would change the Dmap's Palette and midi though? I sincerely doubt that's possible, but interesting to think about no less. It's a lot easier to do than screen by screen redrawing. ._O'