Shoelace
12-07-2006, 09:38 PM
Okay, I noticing that Roc's Feather is very limiting and I was trying to figure out how to make it not limiting.
Conveyors: I use conveyors for wind for example. With Roc's feather you would be able to jump over the conveyors like if there were no wind, defeating the purpose.
Damage combos: I sometimes need there to be damage combos so you can't go through somewhere, and it defeats the purpose when you can jump over it.
Direct warps, triggers, etc... You get the point.
So basically this is how it goes. On the combo, it will be default have only works on x and y-axis. There will be anther option of x, y, and z-axis. Also the last option would be the Only Z-axis. So basically the combo has to be on one, and it will make the Roc's feather not-limited. What do you think?
My other suggestion: There needs to be a flag or maybe an option on the combo that makes it so you can't use Roc's Feather. Because it looks funny when Link jumps when climbing a vine.
Conveyors: I use conveyors for wind for example. With Roc's feather you would be able to jump over the conveyors like if there were no wind, defeating the purpose.
Damage combos: I sometimes need there to be damage combos so you can't go through somewhere, and it defeats the purpose when you can jump over it.
Direct warps, triggers, etc... You get the point.
So basically this is how it goes. On the combo, it will be default have only works on x and y-axis. There will be anther option of x, y, and z-axis. Also the last option would be the Only Z-axis. So basically the combo has to be on one, and it will make the Roc's feather not-limited. What do you think?
My other suggestion: There needs to be a flag or maybe an option on the combo that makes it so you can't use Roc's Feather. Because it looks funny when Link jumps when climbing a vine.