Radien ZC
12-07-2006, 09:32 PM
The topic title pretty much describes the idea. It would remedy a whole LOT of display conflicts with currently existing tilesets, where Link's sprite will appear behind treetops while jumping even if he is in front of the tree itself. This could be a quest rule.
Yes, I know there would still be visual bugs, but there would be fewer in most cases, and it would be closer to how it is handled in Minish Cap. If you wanted, you could make it a screen flag instead of a quest rule.
I'm not suggesting the functionality of the jump be changed at all (at least, not in this thread).
Yes, I know there would still be visual bugs, but there would be fewer in most cases, and it would be closer to how it is handled in Minish Cap. If you wanted, you could make it a screen flag instead of a quest rule.
I'm not suggesting the functionality of the jump be changed at all (at least, not in this thread).