PDA

View Full Version : Cave Issues



The_Amaster
12-03-2006, 11:39 AM
Oy, I've been asking a lot of questions lately. Well, here we go. I've had this prolem for a while, but it's never been to much of an issue before. I have a screen with a music tile, and when the whistle is played, a cave entrance appears. Tile warp is set to screen 80, type: cave.item room. Now, ON THE SCREEN WITH THE ENTRANCE, like it says in Alphadawgs tutorial, I set the guy, string, and room type. Now, supposidly, this should make it so the guy, string, and type are in the cave, but instead the string, guy, and room type seem to apply to the outdoors screen. What am I doing wrong?

erm2003
12-03-2006, 01:12 PM
Is the dmap you are working on set as an overworld type with a level number of zero? It sounds like you have it set up properly for the warps but it may be a dmap issue.

The_Amaster
12-03-2006, 01:27 PM
Oh, my level number is at 20. I had it set there for some reason or another, but I guess I should switch it back. Thanks.