Nimono
11-27-2006, 12:47 PM
(I've been wanting to post this for two or three days. :mad: )
Now that we have LttP-style movement for Link, I think it's time that the walkability thing is changed. Remember the bridges in LA that would prevent you from going over the left and right sides while you're on it (and when you're in the water you can't get back on it)? Well, I think I have a way to actually get that, but it requires LttP-Style Movement. Here's how I suggest it is changed: WHEN LTTP-SYTLE MOVEMENT IS ENABLED, ZC CHECKS FOR THE WALKABILITY OF EACH INDIVIDUAL PIXEL. Instead of turning on/off solidity for each corner of a combo, LttP Movement should allow us to change the solidity of each PIXEL of a combo. LttP Movement makes Link stop attaching to a grid, right? Well, let's say we wanted to recreate those bridges that you can't walk off of to the left or right. You put solidity on the single columns on the very left and right edges. This would allow Link to walk north and south, but not east and west while on this combo. However, let's say you have LttP Movement OFF. Well, ZC would check to see how many columns in each corner were solid. If there were any solid pixels near the center of the combo, then the game makes the entire corner those pixels are in solid. It'll prevent Link from getting stuck when he snaps to a grid. Sound good? (And yes, I know it'd be a lot of hard work, and possibly not very likely, but you've got to admit, it's a semi-good idea. :))
Now that we have LttP-style movement for Link, I think it's time that the walkability thing is changed. Remember the bridges in LA that would prevent you from going over the left and right sides while you're on it (and when you're in the water you can't get back on it)? Well, I think I have a way to actually get that, but it requires LttP-Style Movement. Here's how I suggest it is changed: WHEN LTTP-SYTLE MOVEMENT IS ENABLED, ZC CHECKS FOR THE WALKABILITY OF EACH INDIVIDUAL PIXEL. Instead of turning on/off solidity for each corner of a combo, LttP Movement should allow us to change the solidity of each PIXEL of a combo. LttP Movement makes Link stop attaching to a grid, right? Well, let's say we wanted to recreate those bridges that you can't walk off of to the left or right. You put solidity on the single columns on the very left and right edges. This would allow Link to walk north and south, but not east and west while on this combo. However, let's say you have LttP Movement OFF. Well, ZC would check to see how many columns in each corner were solid. If there were any solid pixels near the center of the combo, then the game makes the entire corner those pixels are in solid. It'll prevent Link from getting stuck when he snaps to a grid. Sound good? (And yes, I know it'd be a lot of hard work, and possibly not very likely, but you've got to admit, it's a semi-good idea. :))