shanyi
11-02-2006, 12:37 AM
I suspect these have probably been answered before, but I couldn't find a thread and they won't take long to answer so, hopefully, no harm!
ENEMIES
1- Is it possible to have differently coloured enemies to the ones set in the list? For example, could I get a red Aquamentus?
2- I haven't tested Digdogger yet (I think that's what he's called), but is it always neccessary to play the flute in order to expose his weak spot, as in the original Zelda? Is there some way of making him vulnerable to other weapons if so?
3- Not strictly enemies, but what the heck: is it possible for a warp to take place the moment an enemy/boss is beaten, instead of after collecting the Triforce fragment?
ITEMS
4- I know there's a tab to make stairs appear using the whistle/flute, but can you attach other combos to it? Can I make items appear, for example, or a (non stairs) passage open up or make terrain change (like the lake drained in the original Zelda)?
5- Is it possible to use the letter for something other than potion shops? Can I present it to someone to let me pass (like the Goriya, but without the slightly twee bait) or give some advice or something other?
6- How on earth do you place bomb expansions? I can't find the item anywhere. I want to set the starting number of bombs to 0 then force the player to nab an expansion from somewhere, but haven't worked out how to pull it off yet.
7- What's the dust pile for? It's in the items list and I'm rather intruiged...
Any help given is appreciated. I'm using 2.10 and am a total amateur at this, so it would be great if whomever answers (if anyone answers!) could go into some detail if combos, secret combos or layers (which totally bewilder me) are neccessary. Thanks.
ENEMIES
1- Is it possible to have differently coloured enemies to the ones set in the list? For example, could I get a red Aquamentus?
2- I haven't tested Digdogger yet (I think that's what he's called), but is it always neccessary to play the flute in order to expose his weak spot, as in the original Zelda? Is there some way of making him vulnerable to other weapons if so?
3- Not strictly enemies, but what the heck: is it possible for a warp to take place the moment an enemy/boss is beaten, instead of after collecting the Triforce fragment?
ITEMS
4- I know there's a tab to make stairs appear using the whistle/flute, but can you attach other combos to it? Can I make items appear, for example, or a (non stairs) passage open up or make terrain change (like the lake drained in the original Zelda)?
5- Is it possible to use the letter for something other than potion shops? Can I present it to someone to let me pass (like the Goriya, but without the slightly twee bait) or give some advice or something other?
6- How on earth do you place bomb expansions? I can't find the item anywhere. I want to set the starting number of bombs to 0 then force the player to nab an expansion from somewhere, but haven't worked out how to pull it off yet.
7- What's the dust pile for? It's in the items list and I'm rather intruiged...
Any help given is appreciated. I'm using 2.10 and am a total amateur at this, so it would be great if whomever answers (if anyone answers!) could go into some detail if combos, secret combos or layers (which totally bewilder me) are neccessary. Thanks.