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View Full Version : How do we put an arrow counter on a subscreen?



zyoss2000
10-29-2006, 10:43 PM
I was wondering how to put an arrow counter on a subscreen, where it counts how many arrows you have. Anybody know how to do this? (Using 2.11 beta 13)

zyoss2000
10-30-2006, 07:02 PM
Sorry about double posting, but I really want to know how to do this!

sonic is blue
11-08-2006, 06:44 PM
every arrow is 1 rupie sry i cant spell

Pineconn
11-08-2006, 07:02 PM
True, but zyoss is talking about 2.11's arrow implemention. Actually, I'm not even sure if there is a pre-designed subscreen in 2.11 that has the arrow counter. If there isn't, then you'll have to make your own custom subscreen.

The_Amaster
11-08-2006, 10:20 PM
I'm not sure if the arrow counter and true arrows work yet. I mean, I havent tried since like, b12, but when I did then, it didnt work. I could be wrong though.

Imprisoned
11-09-2006, 09:18 AM
Use this small guide

Open up ZQuest and the QST you want the arrow counter for.

GT Quest > Misc. Data > Subscreens (latest betas only I think).
---Select Subscreen you want the arrow counter for, double-click it.

GT Edit > New > Tile Block
---Find the arrow tile, choose a CSet with a black BG so it will fit the subscreen better and double click it.

Place it somewhere on the Subscreen, you can use the arrows to move the object (second ones from up)

GT Edit > New > Counter
---Set color (I recommend Sys. Color > White), style (I recommend none) and alignment (Whatever, just place it differently)
------Set item (Arrows)
---------Set digits (2)
Put nothing to the infinite
Don't check any boxes

Click OK

Place it next to the arrow tile.

Then OK, Done, F2, and test it.

EDIT: The arrow counter does work, at least for me.