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View Full Version : Since Rupees can now exceed 1000...



Tygore
10-18-2006, 09:08 PM
...how about changing the Shop and Info editors to allow sales exceeding said amount?

zeldafan500
10-20-2006, 01:41 PM
Whgo would want to sell/buy something for 1000 rupees? thats insane. Unless, of course, your buying a peice of the triforce.

Tygore
10-20-2006, 02:14 PM
Merely opening up the possibilities. Think of it as a percentage: if you set the max to 5000 rupees, a 2500 purchace is half your allotment, the (rough) equivalent of spending 500 when the max was 999. I could see things like Triforce, Heart Contaners, or top-level Sword/Rings costing that much. It's really just the next logical step: if the inventory can reach 4 digits, why not things that affect the inventory? This could be expanded to include Secret Money, Door Repair, and the Money or Life guys.

zeldafan500
10-20-2006, 03:57 PM
ok....O_o

Tygore
10-20-2006, 04:06 PM
I know that face you made was your mind imagining an old man charging you 9,999 rupees for burning down the tree that serves as the door to his house.

Rulehy
10-20-2006, 04:58 PM
lol, good point. I always wanted to make the best ring for 7000 rupees! Yah, exelent!

SeirraMist
10-20-2006, 09:38 PM
Ive always satisfied these urges by making the dust pile tile look like a heart piece and having that on market for 600.

Trying to get 2500 rupies would be kinda... well annoying. Unless you threw 50, 200 ruppees all over the place, there wouldent be much a point to it. Execpt for maybe some exotic island where a man charges you 3000 for a raft and you have to go scouring the island, inside and outside looking for 15 200 ruppees that are scattered here and there.

Brandon
10-21-2006, 03:54 AM
Right now it wouldn't make much sense, but when/if the enemy editor comes out then some enemies can be set to drop 20/50/200 rupees.