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The_Amaster
10-11-2006, 06:33 PM
Is there anyone here who would be nice and wonderfull and god-like, and be worshipped for the rest of their lives by writing a tutorial for ZScripting, covering the most basic of the basics to moderatly advanced stuff.

Saffith
10-11-2006, 08:20 PM
It's underway.

C-Dawg
10-16-2006, 02:21 PM
Be sure the tutorial covers the mundane stuff that seems obvious to the programmers. For instance, it took me a good ten minutes to realize the reason Zquest wouldn't load my ZScript was that it was a .txt file instead of a .z file, and could be correctly merely by re-naming the file.

ShadowTiger
10-27-2006, 10:34 AM
True that. Syntax is also crucial to list, as people can think in pseudocode easily enough, but actually porting that to REAL CODE is hell for some people as ... well, ... obviously, everyone knows pseudocode, but not everyone knows C++. o.o

C-Dawg
10-27-2006, 11:16 AM
Luckily, if you guys develop it right, most people won't need to know how to code, exactly. The way it's going, a small handful of developers can create useful scripts and then other designers just need to know how to plug'em in to their games. The tutorial should have a special section, very step-by-step, showing people how to APPLY code. The section on writing code should be separate, so people can get into it gradually. And examples! Step by step examples are crucial. Learn by mimicing and doing.