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View Full Version : ZC Mac. Is it still happening?



ZoriaRPG
10-10-2006, 02:52 AM
Can anyone comment with authority if ZC for Mac (PPC or Universal) is still being developed?

I'd really alot appreciate it. Thanks!

erm2003
10-10-2006, 05:35 AM
http://www.armageddongames.net/showthread.php?t=93795

This thread has the most recent BETA versions of ZC. This includes both a PC and a Mac port. So yes the Mac version is still being developed.

Modus Ponens
10-10-2006, 01:43 PM
Somebody please correct me if I'm wrong, but as I see it, don't all the versions of ZC get developed at the same time, and then they just get compiled for different systems? I mean, it's all just Allegro, right?

erm2003
10-10-2006, 05:42 PM
From what I understand there is one main developer (Takuya) who is doing the work for the Mac version, but it has all the features that the Windows version has since he is building it along witht he other 2.11 betas. I don't know for sure who else is actually doing the programming but maybe one of them will respond.

ZoriaRPG
10-11-2006, 06:40 AM
Brilliant! I'll grab it and give it a good test driving. Thanks kindly!

Cheers,

X|S


http://www.armageddongames.net/showthread.php?t=93795

This thread has the most recent BETA versions of ZC. This includes both a PC and a Mac port. So yes the Mac version is still being developed.

Nicholas Steel
10-11-2006, 06:52 AM
you forgot the [ at the start of your quote.

ZoriaRPG
10-11-2006, 07:06 AM
All right. I downloaded and attempted to fire it up. The ZC icon appears in the dock for about two seconds and then the process terminates with no explanation. Does anyone know what may be causing this? Is there something additional that I need to install to get it to launch?

I'm on an iBook G4 1.2GHz with OS X v 10.4.6/~1.25 GB of RAM.

I plugged ZC into the Apps folder, and rebooted just to verify, but no dice. I appreciate any help you can offer. If there's an appropriate FAQ for the Mac port just point me to it.

If not, can anyone report a successful installation?

Thanks.

Cheers,

X|S

Dark Nation
10-11-2006, 08:07 AM
Right-click (or control-click) on the icon, then select Show Package Contents. If you see an allegro.log file, open it with Text Editor, then copy and paste the contents into this thread. If not, then open the Contents folder, then the MacOS folder. There should be one program inside that folder. Run it, then copy and pasted the contents from the window that opens into this thread.

ZoriaRPG
10-11-2006, 08:27 AM
Here you go:

/Users/SGC/Desktop/ZC211b14/Zelda\ Classic.app/Contents/MacOS/Zelda\ Classic; exit
dyld: Library not loaded: /usr/local/lib/libpng.3.dylib
Referenced from: /Users/SGC/Desktop/ZC211b14/Zelda Classic.app/Contents/MacOS/Zelda Classic
Reason: image not found
Trace/BPT trap
logout
[Process completed]

ZoriaRPG
10-11-2006, 08:34 AM
I did find ZC-Mac Beta 12 by searching Google for a download link for libpng.3.dylib.

This version executes, though it freezes on the character creation/selection screen. (Sounds of item selection are still heard when I press the arrow keys, but the screen is almost completely grey, with barely readable text, and no cursor.)

I figured that is one of the problems with the b12 release, so I'll just wait until I can get b14 running.

Once I do have a working version, is there a way to enable game pad support? (Or is it automatic?)

Cheers,

X|S

ZoriaRPG
10-11-2006, 08:37 AM
Also, ZQ gives the same error report as ZC.

X|S

Dark Nation
10-11-2006, 08:38 AM
It should be automatic. Takuya should be able to either fix this issue in beta 15 or tell you how to fix it for all versions. I'll let him know about this thread. BTW, double-posting is considered bad. Triple-posting even more so. Use the edit button. :D

Nicholas Steel
10-11-2006, 08:44 AM
can you shrink that image in your signature? its way massive...

ZoriaRPG
10-11-2006, 08:51 AM
I hope it's fixed soon. :)


It should be automatic. Takuya should be able to either fix this issue in beta 15 or tell you how to fix it for all versions. I'll let him know about this thread.

I did think it appropriate to make sure that the string of error messages was provided ala carte, but you are definitely right that the third post should have been an edit to my second. Ten seconds after I posted it I realized it. No ability to delete my own postings, and thus no way to boil them down into one pile of spew. Sorry.


BTW, double-posting is considered bad. Triple-posting even more so. Use the edit button. :D

I also need to modify my signature to use the smaller version of that graphic.

Cheers,

X|S

Nicholas Steel
10-11-2006, 07:06 PM
thank you, but i think you quoted the wrong parts or the quotes you made are unrelated to what you said about them... or is your text that relates to your quotes above the quotes rather then beneath them?

erm2003
10-11-2006, 07:07 PM
His responses are above the quotes that he was writing about instead of the other way around.

Nicholas Steel
10-11-2006, 07:10 PM
kkk, just a bit weird but i can stand it... :)

ZoriaRPG
10-11-2006, 07:32 PM
Hah! Yes, I reply over the quoted text, just like in an e-mail or on UseNet. I guess it looks a bit strange in these days of UBB code, but it's how I've been replying with quotes for years. I tend to find that the other way around is hard to read. Each to our own devices.


thank you, but i think you quoted the wrong parts or the quotes you made are unrelated to what you said about them... or is your text that relates to your quotes above the quotes rather then beneath them?

Though my post stating that my avatar-ish graphic is too large went up after your complaint, I actually realized it sooner. The reason the graphic was so large is because I linked to the wrong one, which I didn't know until I had turned on 'View Graphics' under my CP prefs, and when I did I was irritated at myself for taking up so much blasted space.

I would use one a third smaller still, but at that point, it's hard to make out the text.

Cheers,

X|S

iriss
11-10-2006, 06:16 AM
Just want to find out if the new Mac version is alreeady up an running? :)

_L_
11-10-2006, 07:56 AM
Hah! Yes, I reply over the quoted text, just like in an e-mail or on UseNet.
I was under the impression that top-quoting was widely regarded as a sin against Usenet. Certainly if you tried that at rec.games.roguelike.nethack you'd be resoundingly shunned.

Nicholas Steel
11-10-2006, 08:02 AM
the new beta will be out when the cvs repository is fixed... as this is needed so that the devs can easily share work with each other etc. (or atleast i assume all this)

SnakeEyes
11-14-2006, 06:24 PM
Yep, I can't get the Mac beta to work either. Does anyone have one that does work?

SnakeEyes
11-14-2006, 06:26 PM
BTW in case anyone wants to know I to had to locate a copy of libpng.3.dylib and install it to /usr/local/lib/ for it to even attemp to start. I got the following in my crash log:

Host Name: Mac-mini
Date/Time: 2006-11-14 16:20:10.213 -0600
OS Version: 10.4.8 (Build 8L127)
Report Version: 4

Command: Zelda Classic
Path: /Games/ZC 193a4/Archive/Zelda Classic.app/Contents/MacOS/Zelda Classic
Parent: WindowServer [59]

Version: ??? (1.0)

PID: 11503
Thread: 2

Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000000

Thread 0:
0 libSystem.B.dylib 0x90040978 mach_wait_until + 8
1 libSystem.B.dylib 0x90040744 nanosleep + 388
2 libSystem.B.dylib 0x90043f18 usleep + 88
3 Zelda Classic 0x0016d3ac -[AllegroAppDelegate applicationDidFinishLaunching:] + 796 (crt.c:300)
4 com.apple.Foundation 0x9295ead8 _nsnote_callback + 180
5 com.apple.CoreFoundation 0x90804010 __CFXNotificationPost + 368
6 com.apple.CoreFoundation 0x907fc0ec _CFXNotificationPostNotification + 684
7 com.apple.Foundation 0x92948ee0 -[NSNotificationCenter postNotificationName:object:userInfo:] + 92
8 com.apple.AppKit 0x936e9f98 -[NSApplication _postDidFinishNotification] + 112
9 com.apple.AppKit 0x936e9e84 -[NSApplication _sendFinishLaunchingNotification] + 92
10 com.apple.AppKit 0x936e99cc -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 264
11 com.apple.AppKit 0x936e9574 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 92
12 com.apple.Foundation 0x9295fae4 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 380
13 com.apple.Foundation 0x9295f944 _NSAppleEventManagerGenericHandler + 92
14 com.apple.AE 0x914fc960 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 208
15 com.apple.AE 0x914fc7fc dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
16 com.apple.AE 0x914fc654 aeProcessAppleEvent + 284
17 com.apple.HIToolbox 0x93207eb0 AEProcessAppleEvent + 60
18 com.apple.AppKit 0x936e7cbc _DPSNextEvent + 856
19 com.apple.AppKit 0x936e77a8 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 116
20 com.apple.AppKit 0x936e3cec -[NSApplication run] + 472
21 Zelda Classic 0x0016d7d4 main + 692 (crt.c:300)
22 Zelda Classic 0x000020f8 _start + 380 (crt.c:267)
23 Zelda Classic 0x00001f78 start + 48

Thread 1:
0 libSystem.B.dylib 0x9000ab48 mach_msg_trap + 8
1 libSystem.B.dylib 0x9000aa9c mach_msg + 60
2 com.unsanity.ape 0xc0002afc __ape_internal + 3300 (icplusplus.c:28)
3 com.unsanity.ape 0xc0001910 __ape_agent + 64 (icplusplus.c:28)
4 libSystem.B.dylib 0x9002b508 _pthread_body + 96

Thread 2 Crashed:
0 com.apple.CoreFoundation 0x907e37bc CFNumberGetValue + 60
1 Allegro 0x3009aa34 i_val + 28 (icplusplus.c:27)
2 Allegro 0x3009aac4 hid_store_element_data + 124 (icplusplus.c:27)
3 Allegro 0x3009ae00 hid_scan_application + 700 (icplusplus.c:27)
4 Allegro 0x3009b0f4 hid_scan_application_collection + 296 (icplusplus.c:27)
5 Allegro 0x3009b47c osx_hid_scan + 852 (icplusplus.c:27)
6 Allegro 0x30099cb0 hid_joy_init + 60 (icplusplus.c:27)
7 Allegro 0x3003d1ec install_joystick + 516 (icplusplus.c:27)
8 Zelda Classic 0x0015cb50 mangled_main(int, char**) + 548 (crt.c:300)
9 Zelda Classic 0x0016d4a4 call_user_main + 68 (crt.c:300)
10 Zelda Classic 0x0016d4e4 +[AllegroAppDelegate app_main:] + 60 (crt.c:300)
11 com.apple.Foundation 0x9295f194 forkThreadForFunction + 108
12 libSystem.B.dylib 0x9002b508 _pthread_body + 96

Thread 3:
0 libSystem.B.dylib 0x9001f08c select + 12
1 Allegro 0x300a2d28 ptimer_thread_func + 256 (icplusplus.c:27)
2 libSystem.B.dylib 0x9002b508 _pthread_body + 96

Thread 2 crashed with PPC Thread State 64:
srr0: 0x00000000907e37bc srr1: 0x000000000200f930 vrsave: 0x0000000000000000
cr: 0x44008282 xer: 0x0000000000000007 lr: 0x00000000907e3788 ctr: 0x00000000907e3780
r0: 0x0000000000b02060 r1: 0x00000000f01018a0 r2: 0x00000000a07ba274 r3: 0x0000000000000000
r4: 0x0000000000000009 r5: 0x00000000f0101960 r6: 0x0000000080808080 r7: 0x0000000006a43788
r8: 0x0000000000000000 r9: 0x0000000000000028 r10: 0x00000000907c8d90 r11: 0x00000000300b3184
r12: 0x00000000907e3780 r13: 0x0000000000000000 r14: 0x0000000000000000 r15: 0x0000000000000000
r16: 0x0000000000000000 r17: 0x0000000000000000 r18: 0x0000000000000000 r19: 0x0000000000000000
r20: 0x0000000000000000 r21: 0x0000000000000002 r22: 0x0000000000000001 r23: 0x0000000000000000
r24: 0x0000000006a42f20 r25: 0x0000000000000000 r26: 0x0000000000000000 r27: 0x0000000000000000
r28: 0x0000000000000009 r29: 0x0000000000000002 r30: 0x00000000f0101960 r31: 0x00000000907e3788

Binary Images Description:
0x1000 - 0x25ffff Zelda Classic ??? (1.0) /Games/ZC 193a4/Archive/Zelda Classic.app/Contents/MacOS/Zelda Classic
0x895000 - 0x8bcfff libpng.3.dylib /usr/local/lib/libpng.3.dylib
0xa89000 - 0xab2fff com.unsanity.windowshadex ??? (4.0.2) /Users/XXXXX/Library/Application Enhancers/WindowShade X.ape/Contents/MacOS/WindowShade X
0xaf9000 - 0xaf9fff com.ksuther.chaxloader ??? (1.4.6) /Users/XXXXX/Library/InputManagers/Chax/Chax.bundle/Contents/MacOS/Chax
0xc25000 - 0xc2bfff com.unsanity.smartcrashreports Smart Crash Reports version 1.0 (1.0.1) /Users/XXXXX/Library/InputManagers/Smart Crash Reports/Smart Crash Reports.bundle/Contents/MacOS/Smart Crash Reports
0x30000000 - 0x300abfff Allegro /Games/ZC 193a4/Archive/Zelda Classic.app/Contents/Frameworks/Allegro.framework/Versions/4.2.0/Allegro
0x8fe00000 - 0x8fe51fff dyld 45.3 /usr/lib/dyld
0x90000000 - 0x901bcfff libSystem.B.dylib /usr/lib/libSystem.B.dylib
0x90214000 - 0x90219fff libmathCommon.A.dylib /usr/lib/system/libmathCommon.A.dylib
0x9021b000 - 0x90268fff com.apple.CoreText 1.0.2 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
0x90293000 - 0x90344fff ATS /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
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0x907ba000 - 0x90893fff com.apple.CoreFoundation 6.4.6 (368.27) /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x908dc000 - 0x908dcfff com.apple.CoreServices 10.4 (???) /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x908de000 - 0x909e0fff libicucore.A.dylib /usr/lib/libicucore.A.dylib
0x90a3a000 - 0x90abefff libobjc.A.dylib /usr/lib/libobjc.A.dylib
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0x90b70000 - 0x90b82fff libauto.dylib /usr/lib/libauto.dylib
0x90b89000 - 0x90e60fff com.apple.CoreServices.CarbonCore 681.7 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x90ec6000 - 0x90f46fff com.apple.CoreServices.OSServices 4.1 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
0x90f90000 - 0x90fd1fff com.apple.CFNetwork 4.0 (129.18) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x90fe6000 - 0x90ffefff com.apple.WebServices 1.1.2 (1.1.0) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/WebServicesCore.framework/Versions/A/WebServicesCore
0x9100e000 - 0x9108ffff com.apple.SearchKit 1.0.5 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
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0x9110f000 - 0x9111dfff libz.1.1.3.dylib /usr/lib/libz.1.1.3.dylib
0x91120000 - 0x912dbfff com.apple.security 4.5 (28992) /System/Library/Frameworks/Security.framework/Versions/A/Security
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0x914fa000 - 0x91532fff com.apple.AE 1.5 (297) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
0x9154d000 - 0x9161afff com.apple.ColorSync 4.4.4 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
0x9166f000 - 0x91700fff com.apple.print.framework.PrintCore 4.6 (177.13) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
0x91747000 - 0x917fefff com.apple.QD 3.10.21 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x9183b000 - 0x91899fff com.apple.HIServices 1.5.3 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x918c8000 - 0x918e9fff com.apple.LangAnalysis 1.6.1 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x918fd000 - 0x91922fff com.apple.FindByContent 1.5 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/FindByContent.framework/Versions/A/FindByContent
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0x91993000 - 0x919a7fff com.apple.speech.synthesis.framework 3.3 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x919b5000 - 0x919f7fff com.apple.ImageIO.framework 1.5.0 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO
0x91a0d000 - 0x91ad5fff libcrypto.0.9.7.dylib /usr/lib/libcrypto.0.9.7.dylib
0x91b23000 - 0x91b38fff libcups.2.dylib /usr/lib/libcups.2.dylib
0x91b3d000 - 0x91b5bfff libJPEG.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x91b61000 - 0x91bd0fff libJP2.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib
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0x91c95000 - 0x91caefff libPng.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x91cb3000 - 0x91cb6fff libRadiance.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x91cb8000 - 0x91cb8fff com.apple.Accelerate 1.2.2 (Accelerate 1.2.2) /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
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infinitegames
11-25-2006, 12:20 AM
I think the problem is that it requires Mac OS X 10.2, and won't run on anything newer.

mewithoutYou52
11-25-2006, 01:49 AM
On the Armaggedon forum, there is a thread for a beta version 13, down toward the bottom of the first page. In that beta thread, there is a release for Mac OSX 10.3.9 or newer. That one works great on my Mac running 10.4.8. Those of you wanting to try a version on the Mac should be able to run that one. :) Cheers.

edit: Link :) (http://www.armageddongames.net/showthread.php?t=93552)

Imprisoned
11-25-2006, 08:05 AM
On behalf of above posts, I would say yes, but Mac kinda shux... :shrug:

infinitegames
11-25-2006, 04:11 PM
Thanks for the link :).

iriss
12-04-2006, 04:35 AM
The Beta 13 runs nicly on my Mac - BUT its only in a tiny window! Anybody knows how to enlarge? :uhoh:

The_Amaster
12-04-2006, 08:16 AM
Maybe etc.->Fulscreen. IDK I don't use the mac version, but it might work.

but Mac kinda shux...
I BEG your pardon. Assuming that shux means sucks, than I must wholehartedly disagree. The only reason I don't run ZC on my mac is because my iMac only runs OS9, and can't handle X. But generally, all of my Macs are a lot more reliable than my PC.

iriss
12-05-2006, 07:27 AM
The Mac version differs a little from the PC version. Unfortunately there is no option to choose a full screen version. It just gives me the Zelda Classic.app - even if I open the package there is no full screen. Maybe they haven't jet looked into that. :cool:
I am already gratefull that ther is a version for Mac. Its a little irritating if you play on a screen 5cmx10cm. :uhoh:

Imprisoned
12-05-2006, 09:45 AM
Okay, sorry mr. (not)Amaster.

I dont know if this works with a mac, but open the properties of zelda-w or zquest-w, then there's a place where it says something like this

...Zelda Classic\zquest-w" -windowed -scale 1
Try changing the windowed into fullscreen.

And this ´might not work with a mac.

iriss
12-06-2006, 08:16 AM
Nope, no such thing as zquest-w in the package.
The files I have are as follows:
1, 2 and 3rd.gst
ag.cfg
allegro.log
fonts.dat
gst.dat
sfx.dat
zc.sav
zelda.dat
then the folder: Contents:
which again holds the following folders:
Frameworks
Info.Plist
MacOS
holds the Zelda Classic file (but no zquest-w)
PkgInfo
Resources

So I guess I'll have to wait for the new OS version and hope they create it in full screen and not windowed.
Thanks though, for the help.:)

Nicholas Steel
12-06-2006, 11:34 AM
open ag.cfg and change the res to

x:640
y:480

then change sbig to

1

iriss
12-07-2006, 08:53 AM
You are great, Works like a bomb.

Thanks :D

SnakeEyes
12-13-2006, 04:19 AM
I tried the b13 for OS X 10.3.9 or newer (or whatever the option was) and it still crashed right after startup.

Date/Time: 2006-12-13 02:19:14.645 -0600
OS Version: 10.4.8 (Build 8L127)
Report Version: 4

Command: Zelda Classic
Path: /Volumes/ZC_N/Zelda Classic.app/Contents/MacOS/Zelda Classic
Parent: WindowServer [61]

Version: ??? (1.0)

PID: 9820
Thread: 2

Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000000

Thread 0:
0 libSystem.B.dylib 0x90040978 mach_wait_until + 8
1 libSystem.B.dylib 0x90040744 nanosleep + 388
2 libSystem.B.dylib 0x90043f18 usleep + 88
3 Zelda Classic 0x0019bc28 -[AllegroAppDelegate applicationDidFinishLaunching:] + 824 (pngwutil.c:2749)
4 com.apple.Foundation 0x9295ead8 _nsnote_callback + 180
5 com.apple.CoreFoundation 0x90804010 __CFXNotificationPost + 368
6 com.apple.CoreFoundation 0x907fc0ec _CFXNotificationPostNotification + 684
7 com.apple.Foundation 0x92948ee0 -[NSNotificationCenter postNotificationName:object:userInfo:] + 92
8 com.apple.AppKit 0x936e9f98 -[NSApplication _postDidFinishNotification] + 112
9 com.apple.AppKit 0x936e9e84 -[NSApplication _sendFinishLaunchingNotification] + 92
10 com.apple.AppKit 0x936e99cc -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 264
11 com.apple.AppKit 0x936e9574 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 92
12 com.apple.Foundation 0x9295fae4 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 380
13 com.apple.Foundation 0x9295f944 _NSAppleEventManagerGenericHandler + 92
14 com.apple.AE 0x914fd960 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 208
15 com.apple.AE 0x914fd7fc dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
16 com.apple.AE 0x914fd654 aeProcessAppleEvent + 284
17 com.apple.HIToolbox 0x93207eb0 AEProcessAppleEvent + 60
18 com.apple.AppKit 0x936e7cbc _DPSNextEvent + 856
19 com.apple.AppKit 0x936e77a8 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 116
20 com.apple.AppKit 0x936e3cec -[NSApplication run] + 472
21 Zelda Classic 0x0019c068 main + 696 (pngwutil.c:2749)
22 Zelda Classic 0x000026d4 _start + 340 (crt.c:272)
23 Zelda Classic 0x0000257c start + 60

Thread 1:
0 libSystem.B.dylib 0x9000ab48 mach_msg_trap + 8
1 libSystem.B.dylib 0x9000aa9c mach_msg + 60
2 com.unsanity.ape 0xc0002afc __ape_internal + 3300 (icplusplus.c:28)
3 com.unsanity.ape 0xc0001910 __ape_agent + 64 (icplusplus.c:28)
4 libSystem.B.dylib 0x9002b508 _pthread_body + 96

Thread 2 Crashed:
0 com.apple.CoreFoundation 0x907e37bc CFNumberGetValue + 60
1 Allegro 0x300ce14c i_val + 28 (icplusplus.c:28)
2 Allegro 0x300ce1dc hid_store_element_data + 124 (icplusplus.c:28)
3 Allegro 0x300ce604 hid_scan_application + 932 (icplusplus.c:28)
4 Allegro 0x300cebac osx_hid_scan + 1260 (icplusplus.c:28)
5 Allegro 0x300cdc2c hid_joy_init + 60 (icplusplus.c:28)
6 Allegro 0x3004ca6c install_joystick + 540 (icplusplus.c:28)
7 Zelda Classic 0x0016e914 mangled_main(int, char**) + 576 (crt.c:355)
8 Zelda Classic 0x0019bd24 call_user_main + 68 (pngwutil.c:2749)
9 Zelda Classic 0x0019bd6c +[AllegroAppDelegate app_main:] + 60 (pngwutil.c:2749)
10 com.apple.Foundation 0x9295f194 forkThreadForFunction + 108
11 libSystem.B.dylib 0x9002b508 _pthread_body + 96

Thread 3:
0 libSystem.B.dylib 0x9001f08c select + 12
1 Allegro 0x300d77a4 ptimer_thread_func + 260 (icplusplus.c:28)
2 libSystem.B.dylib 0x9002b508 _pthread_body + 96

Thread 2 crashed with PPC Thread State 64:
srr0: 0x00000000907e37bc srr1: 0x000000000000f930 vrsave: 0x0000000000000000
cr: 0x44000282 xer: 0x0000000000000007 lr: 0x00000000907e3788 ctr: 0x00000000907e3780
r0: 0x0000000000b02030 r1: 0x00000000f01018c0 r2: 0x00000000a07ba274 r3: 0x0000000000000000
r4: 0x0000000000000009 r5: 0x00000000f0101978 r6: 0x0000000080808080 r7: 0x0000000006a44318
r8: 0x0000000000000000 r9: 0x0000000000000028 r10: 0x00000000907c8d90 r11: 0x00000000300e6008
r12: 0x00000000907e3780 r13: 0x0000000000000000 r14: 0x0000000000000000 r15: 0x0000000000000000
r16: 0x0000000000000000 r17: 0x0000000000000000 r18: 0x0000000000000000 r19: 0x00000000300de270
r20: 0x00000000300de270 r21: 0x00000000300de270 r22: 0x0000000000000001 r23: 0x00000000300de270
r24: 0x0000000000000000 r25: 0x0000000000000000 r26: 0x0000000006a493e0 r27: 0x0000000000000000
r28: 0x0000000000000009 r29: 0x0000000000000002 r30: 0x00000000f0101978 r31: 0x00000000907e3788

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0x946c1000 - 0x946d0fff libCGATS.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
0x946d8000 - 0x946e5fff libCSync.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x9472b000 - 0x94744fff libRIP.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x9474b000 - 0x94a1afff com.apple.QuickTime 7.1.3 /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
0x94add000 - 0x94b4efff libstdc++.6.dylib /usr/lib/libstdc++.6.dylib
0x94bc1000 - 0x94be1fff libmx.A.dylib /usr/lib/libmx.A.dylib
0x96950000 - 0x969f3fff libcrypto.0.9.dylib /usr/lib/libcrypto.0.9.dylib
0xc0000000 - 0xc000ffff com.unsanity.ape 1.5.1 /Library/Frameworks/ApplicationEnhancer.framework/Versions/A/ApplicationEnhancer

Model: PowerMac10,1, BootROM 4.8.9f1, 1 processors, PowerPC G4 (1.2), 1.42 GHz, 1 GB
Graphics: ATI Radeon 9200, ATY,RV280, AGP, 32 MB
Memory Module: DIMM0/J11, 1 GB, DDR SDRAM, PC3200U-30440
Modem: Jump, , V.92, Version 1.0,
Network Service: Built-in Ethernet, Ethernet, en0
Parallel ATA Device: ST9808210A, 74.53 GB
Parallel ATA Device: PIONEER DVD-RW DVR-K04L,
USB Device: Hub in Apple USB Keyboard, Alps Electric, Up to 12 Mb/sec, 500 mA
USB Device: Kensington USB/PS2 Wheel Mouse, Kensington, Up to 1.5 Mb/sec, 100 mA
USB Device: Logitech Dual Action, Logitech, Up to 1.5 Mb/sec, 100 mA
USB Device: Apple USB Keyboard, Alps Electric, Up to 1.5 Mb/sec, 250 mA
USB Device: deskjet 3320, hp, Up to 12 Mb/sec, 500 mA

Nicholas Steel
12-13-2006, 07:49 AM
uh um why post multiple times snakeeyes? do you think double posting enables a special forum feature called something like double viewing?

SnakeEyes
12-22-2006, 11:49 PM
1. not identical reports
2. was using a newer version than the previous report weeks ago.

Nicholas Steel
12-23-2006, 02:23 AM
ok then, sorry.