View Full Version : Pong
Saffith
10-05-2006, 07:27 PM
Press A to start. First one to five points wins.
Pong.qst (deleted)
Here's the script, if you want it, but it's more proof of concept than anything else.
Pong.z (deleted)
(Edit: Minor bugfix)
ShadowTiger
10-05-2006, 07:54 PM
...
Have you any idea how long I have been waiting,
to say to my friends,
"Pong was built with the engine from The Legend of Zelda on the NES?"
*Points to this .qst file*
"THIS .. is Zelda Classic."
*Shakes Saffith's hand vigorously*
trip i fall
10-05-2006, 08:14 PM
I love you.:blah:
Seriously, this is great. It's amazing how much ZC has evolved, even from since I have started using it.
Plissken
10-05-2006, 10:35 PM
Do I have your permission to put this in my quest? Or at least try to. It's simply amazing and I know the perfect spot. :thumbsup:
Saffith
10-05-2006, 10:50 PM
Sure. The script'll probably require a fair amount of modification, but you're welcome to use it however you like.
Plissken
10-05-2006, 10:55 PM
Yeah I was thinking about how much work that'll require but it'd be perfect, thanks a lot!
cbailey78
10-06-2006, 12:07 AM
Zelda Classic is gonna turn into a Game Maker!
THAT IS SO FUCKING COOL
This could be adapted to make a "Hit-the-energy-ball-back-at-Ganon-to-hurt-him" battle, couldn't it? With a lot of tweaking?
Actually, another idea I had is Link vs Dark Link, and you swing the sword to hit something back and forth. Saffith, if you could program that, I'll make the sprites :p
Saffith
10-06-2006, 11:52 AM
This could be adapted to make a "Hit-the-energy-ball-back-at-Ganon-to-hurt-him" battle, couldn't it? With a lot of tweaking?That would indeed be a lot of tweaking—it'd probably be almost a completely different script. But it's possible, certainly.
Actually, another idea I had is Link vs Dark Link, and you swing the sword to hit something back and forth. Saffith, if you could program that, I'll make the sprites :pSure, I could give it a try. Need more detail about what you have in mind, of course.
Limzo
10-06-2006, 02:58 PM
Omg wow! Saffith, just, awesome! I can't believe this now! We're gonna get all kinds o' games now that pong has been created with ZC! Whoo hoo!
Nifty!
For another example of mischievous misuse of a game engine, check out Interactive Fiction Tetris. (http://wurb.com/if/game/94)
Nimono
10-07-2006, 10:20 AM
What version is this for, or does it not matter? See, I've been sticking with 12d since it came out, and, well, I don't plan on switching beta versions until either b15 comes out with a lot more bugfixes (It not that I don't want to use b14 to test for bugs, it's that I have quests I want to finish for 2.11, so I need the most reliable version out so far, which for me is 12d.) or the full version is released, whichever comes first. So... Thanks.
Sure, I could give it a try. Need more detail about what you have in mind, of course.
What about a B-to-start, A-to-swing sort of thing? If the ball hits the sword, it's reflected back (angle depends on the hit point). Getting hit or missing altogether counts as a point for the other player. Like Pong, only with timing instead of just prediction and speed
Lotus_Eater
12-03-2006, 08:07 PM
That would be very cool, but thanks for pong, very much fun.
bigmariofan360
12-03-2006, 08:17 PM
Amazing! I have pong on the atari, bt this is actually better! :D
Tygore
12-03-2006, 08:26 PM
Note to self: keep up with the scripting forum more.
Man, I'm just now finding out about this? Nicely done, Saffith. Nicely done.
picoriray
12-06-2006, 04:37 PM
my game isnt working:( :(
Imprisoned
12-07-2006, 11:36 AM
DAMN! What the ****!??! You really did this?
:O
I'm never going to be impressed again! And it's your fault!
Lotus_Eater
12-07-2006, 12:31 PM
I am kinda tempted to give the graphics a boost and have it look like a Mini Game in Zelda :)
sivart0
12-16-2006, 04:07 PM
what version of zc does this require?
Imprisoned
12-16-2006, 04:48 PM
Works with Beta 15.
beefster09
12-16-2006, 07:22 PM
Works with Beta 15.
Yes, but it requires ZC 2.11 b14 or higher
Moresco
12-16-2006, 09:24 PM
This is great and has already helped me come up with an idea for the quest I'm building. So far though, it's not working... I need a way to test if statements with the screen I'm on. There's another post on the subject, I'm trying to use GetCurScreen, but without much success.
sivart0
12-16-2006, 11:30 PM
i downloaded the beta and played it... very good! hats off to you :D
bluedeath
01-01-2007, 07:43 PM
This is perfect for a mini game
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