_L_
09-16-2006, 06:47 AM
If the developers ever make an OSX beta 13 (grumble, grumble), I know this'll be the first thing I try to implement. But until then, maybe someone else wants a crack at it?
Here's what to do first:
* "Open air" combos are fully walkable, unlike in traditional methods.
* When Link is on an "open air" combo, his Y value is incremented by a certain amount (gradually increasing as he falls)
*...unless Link is just above an unwalkable combo, or a "ladder" combo.
* Pressing Up will change Link's direction but won't make him walk upward.
*...unless Link is on a "ladder" combo.
Here's what to do first:
* "Open air" combos are fully walkable, unlike in traditional methods.
* When Link is on an "open air" combo, his Y value is incremented by a certain amount (gradually increasing as he falls)
*...unless Link is just above an unwalkable combo, or a "ladder" combo.
* Pressing Up will change Link's direction but won't make him walk upward.
*...unless Link is on a "ladder" combo.