Nimono
09-11-2006, 04:25 PM
Okay, I'm not sure if this goes in Scripting Suggestions since the description of that forum says that the suggestions are for ZScript and ZASM, and this suggestion has to do mostly with DMaps. Please move this to Scripting Suggestions if this would actually go there. Also, please read my suggestion all the way through and get enough information from me if you need any more before you say "No!".
My suggestion is DMap Scripting. I know it sounds like a weird idea, and the example I have for it might be even weirder. I have an idea for a quest that has you escaping the last area/dungeon after beating the boss of that area/dungeon, but you have a time limit to get out. Now, the current way I could do that is not very good, as I want the time limit to coincide with how you go along. In other words, I want it to work like the time limits from the Metroid games, where you have a few minutes to escape from the area you're in, and if you don't escape in time, you lose. Basically, DMap Scripting allows you to take a special script you make and insert it into a DMap. As long as you're on that DMap, the script continues to do what it's supposed to do. If all goes well, you can actually have an area that has a time limit in an area, making a more realistic Metroid quest. Or, you can do the same thing for minigames, making a long minigame that you must complete under a certain time limit. (You could also throw in a few more ideas if you want, like something that'd freeze/unfreeze the tics or carry them over to another DMap. I'm just saying, though. They're not part of my suggestion, and I really could care less if they were put in...) So, what are your thoughts on my idea? Do you need more examples or information regarding my idea?
My suggestion is DMap Scripting. I know it sounds like a weird idea, and the example I have for it might be even weirder. I have an idea for a quest that has you escaping the last area/dungeon after beating the boss of that area/dungeon, but you have a time limit to get out. Now, the current way I could do that is not very good, as I want the time limit to coincide with how you go along. In other words, I want it to work like the time limits from the Metroid games, where you have a few minutes to escape from the area you're in, and if you don't escape in time, you lose. Basically, DMap Scripting allows you to take a special script you make and insert it into a DMap. As long as you're on that DMap, the script continues to do what it's supposed to do. If all goes well, you can actually have an area that has a time limit in an area, making a more realistic Metroid quest. Or, you can do the same thing for minigames, making a long minigame that you must complete under a certain time limit. (You could also throw in a few more ideas if you want, like something that'd freeze/unfreeze the tics or carry them over to another DMap. I'm just saying, though. They're not part of my suggestion, and I really could care less if they were put in...) So, what are your thoughts on my idea? Do you need more examples or information regarding my idea?