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View Full Version : Cheat Rehaul



Tygore
09-11-2006, 04:18 PM
With the implementation of custom items brings into question the use of the current cheat menu. With the classic names and structures being broken down, as well as the presence of custom items, a new system may be necessary.

A few ideas:
-Have the game build the individual quest's Weapon/Item cheats based on the Item Class variable, obviously omitting items that are unspecified
-Custom Cheat menus: nothing too fancy, just the ability to build pages and sort groups
-The ability to rename items(coming, I hope?) and have them display as such in the cheat menu. This is practically necessary as is, because of the item name display function in the subscreen.

Even for old quests, this could be implemented to a nice update. Not everyone uses the items strictly by description, and a player not familiar with the mechanics of ZQuest may be confused when an items appearance doesn't match the description.