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Modus Ponens
09-10-2006, 10:35 PM
1. How about a quest rule that makes Link put bombs down on his location instead of in front of him? It would be nice for a Metroid-themed quest featuring a morphed Samus.

2. It would be nice if you could choose which direction Link is facing when a game is begun and when he arrives from a warp, and it would be even nicer if you could choose his animation frame, too.

3. Maybe this one's kind of far-fetched, but I always thought that it would be kickass if Link's sword beams worked like real-life laser beams, in that as soon as they're emitted, they're already there (essentially. I know that they actually do propagate at the speed of light). Graphically, it would just be a line that gets drawn between Link's sword and its target. Options would be nice to choose its color(s), and whether it flashes, and maybe even whether it's visible at all. It could be really, really cool...

4. I would love to see a pair of rules with which enemies are frozen in their current animation frames when they're stunned by a boomerang and when they're frozen by a clock.

5. There should be a quest rule that makes it so that I can graduate without finishing my major.

That's all I can think of, but I'm sure there's something else / Way down inside me, I can feel it coming back...

idontknow
09-11-2006, 01:25 AM
Two new Quest Rules:
-Place bombs directly underneath Link
-Full Explosion Trigger: This one makes it so that any part of the explosion will trigger the bomb flag, instead of having to place the bomb exactly on top of where the flag is.

*Both of these work for both bombs & super bombs.

Modus Ponens
09-11-2006, 02:23 AM
Excellent.

Exdeath
09-11-2006, 02:36 AM
I agree on this one. I was always annoyed at how the bomb had to be exactly where the secret is in the original Zelda. Made it a lot harder to hunt for secrets without running out of bombs in a hurry.

Kind of funny though how any part of the explosion will trigger bombable dungeon walls heh.


Two new Quest Rules:
-Place bombs directly underneath Link
-Full Explosion Trigger: This one makes it so that any part of the explosion will trigger the bomb flag, instead of having to place the bomb exactly on top of where the flag is.

*Both of these work for both bombs & super bombs.