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View Full Version : Level Pallets can have they're own main pallete and extra csets?



Master_of_Power
09-03-2006, 02:56 PM
In Kirby's Adventure and Kirby: Nightmare in Dreamland some monsters changed color depending on what level and where in that level you are.

Yes you can change the colors of 1 palette with interpollated fading, and there's c-set 9, but I'd like the be able make the actual player and monsters dark, bright, tinted to the light(or lack of) in the area, etc. including the 3 ring colors for the player.

this would be an awesome addition if you used it correctly, and would add a distinct effect in dungeons(say a new color dungeon? :googly:)

beefster09
09-03-2006, 07:58 PM
You could try having layers on layer 6 or 4, with the color you want for it. But until the Enemy Editor comes out, you really can't do much with all the csets. BTW: There are some dungeon color enemies.

Master_of_Power
09-04-2006, 07:50 AM
I already said c-set 9 :sweat:

I'd really rather have it set up where every c-set can change with each new level. The way my pallete is set up, changing c-set 9 can really mess everything up.