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Tanza
09-03-2006, 12:21 AM
Link moves down TWO paces (one square) everytime he enteres a dungeon through entrance/exit tile warp method.

Question is, how to fix that besides adjusting the blue (or green) flag (whichever one it is).

Thanks

LinkMaster500
09-03-2006, 01:15 AM
I think it might be to use a cave DMap rather than dungeon DMap.

Rakki
09-03-2006, 10:21 AM
Ahh, the classic first dungeon problem. :p The solution is to place the green square in the bottom doorway at the entrance of the dungeon, and place it RIGHT against the bottom of the screen, so that it's covered up halfway by the black "checkerboard" bar. It should be completely visible on the top half, and partially visible on the bottom half.

Plissken
09-03-2006, 03:12 PM
If I know what you are talking about try turning on the screen flag "treat as cave room" or something like that. I think that'll fix it.

erm2003
09-03-2006, 04:07 PM
Rakki has the correct solution guys. This is a green square placement issue.