PDA

View Full Version : New Quest Rule



Dlbrooks33
08-29-2006, 01:45 PM
Link Ignores Dungeons:So if you have this rule checked, Link won't walk 2 tiles ahead when entering a new screen in a dungeon.

erm2003
08-29-2006, 02:21 PM
How would this be different from freeform dungeons?

Freedom
08-29-2006, 02:24 PM
How would it be different from the screen flags that already exist called treat as cave and treat as dungeon?

Dlbrooks33
08-29-2006, 02:55 PM
actually, freeform dungeons is basically the only thing that allows link to enter the side of the screen without going to the center, so you can have multiple doors on 1 screen. The screen flag, treat as cave room will directly treat it as a cave, eliminating the non permanent secrets. But if you have it set to a level 1 or higher, link still walks 2 tiles ahead even if that screen flag is on.

ShadowTiger
08-29-2006, 03:58 PM
Actually, you can go through any part of any side of the screen, but only perpendicular to that side, if FF dungeons is off anyway. I've seen people do it. :p

So maybe simply a "Stop Initial Movement" screen flag would be in order that'd stop Link Movement checks? :shrug:

Mega Link
08-29-2006, 05:30 PM
I think that the freeform dungeons rule should be split to "The sides of dungeon screens are not overhead" and "Stop Initial Movement".