Tygore
08-24-2006, 03:26 PM
1. Quest Rule: Link Din's Fire to Candle. This would make Din's Fire act as the third level Candle, replacing it in the subscreen. An alternate option would be make a "Current Item" type "Candle/Din's Fire", much like how the default is "Letter/Potion".
2. Seperatable Item Tiers: the ability to, despite having picked up an item upgrade, be able to select the lesser value. This would also most likely be a subscreen option. The advantage I can think of this is the ability to use old arrows and have the upgrades use magic, a la OoT.
3. Multiple Potions. What I would do is have the current Potion be designated as "A", then have "B" "C" and "D" (or more, if you felt like it). The first Potion you get would go to slot A. If you get another (and the potions can't combine), it goes to slot B, etc. Also, a third level Potion would be nice. By default it would be used and then drop to the second level, obviously with the option of its downgrade rule (or the current rule changed to something more general, such as "Potions don't downgrade"). The third opens up the possibility for the Red/Green/Blue trio we've seen since ALttP.
4. Healing Medallion/Spell/Scroll/Whatever. Heals at the cost of a good chunk of Magic.
5. Have the book effect other spells, such as a longer-lasting Din's Fire & Nayru's Love. For the more detailed-oriented, maybe give the option of seperate Books for each Magic item. Another idea: have the Book act within suggestion #2, with the w/out Book option costing less Magic (and doing less damage/lasting less time/whatever other additional effects may be come up with).
6. Screen Flag: Lens Distorts Reality. Secret Flags 16-31 are active while viewed through the Lens of Truth.
7. Farore's Wind flags. Much like Whistle flags, would not cause warping (or would link to one of the side warps) and instead trigger secret flags.
8. More "Uses Magic" Options. Why not?
2. Seperatable Item Tiers: the ability to, despite having picked up an item upgrade, be able to select the lesser value. This would also most likely be a subscreen option. The advantage I can think of this is the ability to use old arrows and have the upgrades use magic, a la OoT.
3. Multiple Potions. What I would do is have the current Potion be designated as "A", then have "B" "C" and "D" (or more, if you felt like it). The first Potion you get would go to slot A. If you get another (and the potions can't combine), it goes to slot B, etc. Also, a third level Potion would be nice. By default it would be used and then drop to the second level, obviously with the option of its downgrade rule (or the current rule changed to something more general, such as "Potions don't downgrade"). The third opens up the possibility for the Red/Green/Blue trio we've seen since ALttP.
4. Healing Medallion/Spell/Scroll/Whatever. Heals at the cost of a good chunk of Magic.
5. Have the book effect other spells, such as a longer-lasting Din's Fire & Nayru's Love. For the more detailed-oriented, maybe give the option of seperate Books for each Magic item. Another idea: have the Book act within suggestion #2, with the w/out Book option costing less Magic (and doing less damage/lasting less time/whatever other additional effects may be come up with).
6. Screen Flag: Lens Distorts Reality. Secret Flags 16-31 are active while viewed through the Lens of Truth.
7. Farore's Wind flags. Much like Whistle flags, would not cause warping (or would link to one of the side warps) and instead trigger secret flags.
8. More "Uses Magic" Options. Why not?