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Dark Nation
08-24-2006, 12:13 PM
Okay. This should fix the bug people have reported with beta 12c. I've changed the links in the beta 12 post to point to beta 12d. This thread is locked. Any discussion about 12, 12b, 12c, or 12d should go in the beta 12 thread. The support files have not changed since 12b, so if you got them already, you don't need to download them again, just the program files.

Get Beta 12d here (http://www.armageddongames.net/showthread.php?t=92823)

jman2050
08-24-2006, 12:15 PM
Here is the final list of changes:

Bugs fixed in 12d:

1. Fixed the bug where room stae carryover map numbers needed to be one higher than they're supposed to be.
2. Made it so that blocks can be pushed into solid block holes
3. Fixed the bug whre the active and passive subscreen wouldn't be initialized correctly. Also added a function in the menu to change a subscreen from Active to Passive and vice versa.
4. MULT and DIV now work properly.
5. Potions, fairies, and the triforce now refill magic properly
6. Clocks will not drop if the No Clocks rule is set.
7. Freeform combos now display correctly in ZQuest.
8. Fireballs no longer miss Link.
9. The large map and the minimap now have their properties fully editable. For the large map, 'shoaw map' determines if you see the map graphics, 'Show Link' determines whether the Link indicator is seen or not, and 'show rooms' determines if the rooms are overlayed on top of the map. For the minimap, 'Show Link' and 'Show compass' determines if the indictors are seen, and 'show map' determines if the map graphics are seen.
10. Fixed the bug where all dmaps in older quests would display the Triforce active subscreen and the magic passive subscreen.
11. Fixed the bug where specifying a Width and height for 'selected item name' and 'textbox' subscreen properties too low would cause ZQuest to hang.
12. Fixed the bug where passageways would always use the 'A' warp even when specified otherwise
13. Fixed the bug where vires wouldn't split.
14. Fixed the bug where the cancel and ok buttons in the FFC dialog wouldn't work sometimes.
15. Fixed the bug where using a negative decimal number in the FFC dialog would cause incorrect results.
16. Fixed the bug where FFC damage combos would sometimes not work.
17. Fixed the bug where SETA and LOAD would not work correctly.
18. Parse instruction errors should show the proper line number now instead of starting from 0.

It doesn't fx everythng, but it should suffce until beta 13 is released.