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View Full Version : URGENT: NeoFirst Needs YOU!



ShadowTiger
08-23-2006, 04:31 PM
URGENT!

Okay; first of all, I need copies of These (http://users.sephiroth.ws/ST/zc/NeoFirstDungeonCarvingHouseAndBrickDungeon.gif) for all dungeon designs. All copies MUST be in the NeoFirst (http://users.sephiroth.ws/ST/zc/NeoFirstb12c_TilesetBuilding_1.qst) set (Unpassworded) or the DoR Tileset (http://www.purezc.com/index.php?page=tilesets&id=48). Follow the templates in the first link in this post.

Those will be implemented into the tileset.


Second, I need dungeon planners. I need people to plan out an intricate and clever path through a dungeon, based on the items that you recieve, and the order that you use them in. Know what I mean? If you're interested, please sign up. Having your name immortalized on an entire dungeon is pretty worth the effort.

Freedom
08-23-2006, 05:08 PM
URGENT!





Second, I need dungeon planners. I need people to plan out an intricate and clever path through a dungeon, based on the items that you recieve, and the order that you use them in. Know what I mean? If you're interested, please sign up. Having your name immortalized on an entire dungeon is pretty worth the effort.

If you want someone to set down and "build" a dungeon, based on the items you say will be in that dungeon, I can do that. ;)
If you're looking for someone to set down and draw one on paper, then I probably wouldn't be much help.

I have a limited amount of time, so if you'd like me to build one, I'll need to know and get started pretty soon.
If you do, then I'll have some other questions before I start.

ShadowTiger
08-23-2006, 05:46 PM
This (http://www.armageddongames.net/showthread.php?t=90996) is the verbal schematic for Level 2, the Ice/Fire caverns. Oddly enough, the actual building of the dungeon needs to come after the planning. L2 will require even more planning than level 1 or L3 due to how the obstacles will change between each states, so it'll be the hardest to work out.

If you believe that you actually can construct a dungeon that fits that specifications, then I have little doubt that you, of all people, would succeed in doing such a thing.

The thing is though, I'm still building the tileset. I need those Dungeon Carving designs. While the quest itself is in someone else's hands, there's very little I can do besides rip graphics and plan out other areas. I suppose this would indeed be the best time to do that though. L_L'

So what I *REALLY* need are plans, but if you're up to building such a dungeon that matches That description (http://www.armageddongames.net/showthread.php?t=90996), Freedom, then I'm wishing you the very best luck in the world. =/

If you find yourself lacking graphics, just place a little placeholder there. Seriously, that applies to anything. Anything you need, just place any unusual tile there and I'll substitute the necessary tiles later.

You sir are wonderful.



Here are a few more details:

Three Items: Ladder Raft Magic Hammer
Ladder can be used in both temperatures.
The Raft can only be used on water. Place water wherever you need, but preferably as far away from ice or lava as possible, otherwise it'd evaporate or freeze. (Theoretically.)
You can crack rocks (VERY cracked, but very dark.) which can be broken with the magic hammer. Same with stagmites of ice. Again, if you don't have the tiles, just place a label there and I'll do it.
Use the ladder as much as you want. You can make an EXTREMELY linear path to the ladder, then have the whole dungeon yours to explore in any state once you get it. Add as many cracks as you'd like.
The raft is gotten *ABOVE* the dungeon, so when you make the player get the raft, just put in a staircase. It doesn't even have to be fancy.

Freedom
08-23-2006, 05:57 PM
I guess I misunderstood you.
No I can't build based on what's in someone elses mind, sorry. ;)

The_Amaster
08-23-2006, 06:09 PM
I can. Unfortunatly, I have no fire/ice tileset. If someone knows where I can get one, I'll get started right away.
EDIT: I forgot, what mechanism do you want for tranferring between Fire and Ice. Switch, or what?

ShadowTiger
08-23-2006, 06:16 PM
I can. Unfortunatly, I have no fire/ice tileset. If someone knows where I can get one, I'll get started right away.I .. er .. just linked to it. o.o'


The dungeon's fire series will look like these:
http://i32.photobucket.com/albums/d49/puremrz/Quest%20for%20Light%20screenies/qfl90.gif
http://i32.photobucket.com/albums/d49/puremrz/Quest%20for%20Light%20screenies/qfl89.gif
http://i32.photobucket.com/albums/d49/puremrz/Quest%20for%20Light%20screenies/qfl88.gif
http://i32.photobucket.com/albums/d49/puremrz/Quest%20for%20Light%20screenies/qfl91.gif
http://i32.photobucket.com/albums/d49/puremrz/QfL%20211%20screenies/qfl65.gif
http://i32.photobucket.com/albums/d49/puremrz/QfL%20211%20screenies/qfl66.gif
http://i32.photobucket.com/albums/d49/puremrz/QfL%20211%20screenies/qfl67.gif
http://i32.photobucket.com/albums/d49/puremrz/QfL%20211%20screenies/qfl68.gif

(Once again, Mr_Z, thanks. @ @.' )

The Ice Dungeon can use most of the same tiles, only in an icy palette.

The_Amaster
08-23-2006, 06:26 PM
Whoops, sorry, didn't notice that. I'll get cracking.

ShadowTiger
08-23-2006, 06:44 PM
EDIT: I forgot, what mechanism do you want for tranferring between Fire and Ice. Switch, or what?Anything, really. Devote a full room to it, and use at least two to three rooms, though no fewer than that, and no more than five.

So you're planning? .. Or building? I'd personally prefer people start planning over building. :p

The_Amaster
08-23-2006, 06:57 PM
I usually plan on paper first, and if you really want, I can scan it and send it to you, but beware my arcane symbols and chicken scratch don't make much sense. Oh, by the way, how big(screen wise) do you want this. I usually make say, level 4 around 50-60 screens, etc.

ShadowTiger
08-23-2006, 08:22 PM
Oh, it probably shouldn't be more than 8x8 in size. Use as many screens on that one 8x8 half of a map that you need. Don't forget that it'll use at least three maps: One for the actual screens, one for layer 1, and another for layer 3. It can use more as necessary of course. Just one floor will do, really. :shrug:

Remember though, it's not the number of rooms: It's how they're used. The dungeon will be VERY complex, based on both the items you have and don't have, and the temperature. For example, one path opens when you turn the dungeon to ice and another path will close. Places you could cross on the raft over water in the fire state will freeze up and turn to a huge glacier that you can't go past at all in the ice stage. Holes will fill up with water and you can use the raft to cross them. Small 1x5 glaciers will pop up and you have to use the magic hammer to cross whereas you could pass freely in the fire temple. Y'see?

The_Amaster
08-23-2006, 08:45 PM
Got it. I'm thinking at LEAST one puzzle for each item in each temp. Probably quite more.
EDIT: Wait, I just thought of something. You said I only need three maps, which means I don't think I know how we're doing this. I thought that when the switch thing is activated, it warps you to an identical map of the other temperature. Am I wrong?:confused:
RE-EDIT: Oh, wait, I think I got it. That's why it's only 8x8, so they lie side by side.

ShadowTiger
08-23-2006, 09:30 PM
Yeah. :p Left side can be fire, right side can be ice. If you need identical screens for like, mini-cutscenes, just use any extra space that's there in that 8x8 portion. The minibosses / bosses can be used on a different map, so don't worry about those.

_L_
08-23-2006, 11:31 PM
Anything, really. Devote a full room to it, and use at least two to three rooms, though no fewer than that, and no more than five.

Methinks it should have an orb motif - after all, the boss is an Orb of Chaos.

rocksfan13
08-24-2006, 09:00 AM
Amster, if you run into any trouble. I'll be glad to lend a hand.

ST, you might want to use more than just one layer for this. Especially if you want the raft from above.

Mega Link
08-24-2006, 09:02 AM
The dungeon will be VERY complex, based on both the items you have and don't have, and the temperature. For example, one path opens when you turn the dungeon to ice and another path will close.
That made me think of an idea! And don't worry, this one is useable. Each room could have a top level and a bottom level. When the dungeon is ice, you can go around on the top level; when the dungeon is fire you can go on the bottom. Or is this what you already had in mind.

The_Amaster
08-24-2006, 11:55 AM
Anything, really. Devote a full room to it, and use at least two to three rooms, though no fewer than that, and no more than five.

Actually, I was thinking of making a room, that no matter which temperature, is always half ice and half fire. When you cross it and go out the other side, you in the corosponding temperature. Heres a diagram thingy.

------------------------------------------------
| | Change | |
| Room |
| |
| | | |
------- ---------------------------- ------
And than the two side rooms connect back to the main dungeon.
Watcha think?
EDIT: Dang, that diagram didn't work at all. Well, picture 3 rooms side by side, the one in the middle its the changeing room, and the ones on the side have exits in the bottom.

ShadowTiger
08-24-2006, 12:26 PM
ST, you might want to use more than just one layer for this. Especially if you want the raft from above.... Dude, c'mon. Ya gotta give me more credit than that. XD To put it bluntly, Layering is my bytch. You don't *NEED* to host all layers on a map of its own. It has its own map for convenience only. You can literally place a layer anywhere you'd like, including the very same screen that uses it, or any other adventure screen.


Methinks it should have an orb motif - after all, the boss is an Orb of Chaos.That's a good idea. I wonder if I have any tiles that may work like that. I probably ripped some in my earlier ZC career.



That made me think of an idea! And don't worry, this one is useable. Each room could have a top level and a bottom level. When the dungeon is ice, you can go around on the top level; when the dungeon is fire you can go on the bottom. Or is this what you already had in mind.Either provide screenshots and examples, or leave me to my utterly hopeless confusion throes. I have no idea what you mean, and the idea of having rooms purely devoted to switching temperatures will work just fine. There will be no states existing simultaneously. The WHOLE DUNGEON is either very very hot, or very very cold. You can't have both.

Amaster, same goes for your post. :p Thanks for the ideas though.

The_Amaster
08-24-2006, 12:31 PM
There will be no states existing simultaneously. The WHOLE DUNGEON is either very very hot, or very very cold. You can't have both.
Umm..does this refer to my idea? Just wondering.

ShadowTiger
08-24-2006, 12:53 PM
Amaster, same goes for your post. :p Thanks for the ideas though.

So yes.

Freedom
08-24-2006, 01:35 PM
hehehehe
Meaning no disrespect....
That's what I thought it would turn into, didn't even take it a day.
ShaddowTiger, if you want it exactly your way, you should build it yourself, nobody can read a mind. ;)
If you're going to have someone else build it, then let them do it their way.

I thought you said this was a "group" quest that everyone owned.
It's looking more like YOUR quest that you make all the decisions on and everyone else works for you and does things your way.
Oh... your letting people make suggestions, but you end up deciding.....

I've offered to help twice, and both times you've stepped on my toes, if it's yours, you do it. ;)

jman2050
08-24-2006, 01:39 PM
Well, to be fair, I DID place him in charge of NeoFirst. It is everybody's quest yes but there has to be some sort of quality control. However, on the other hand, I like Amaster's idea, and I think he should do it. ST, don't micromanage. That completely defeats the purpose of the quest :P

ShadowTiger
08-24-2006, 01:44 PM
Heh, sorry.. I was thinking in terms of map space and how quickly it can be built. Obviously what's currently in my head is easier to imagine, since you only really need one 8x8 dungeon, then you copy/paste it all to the other side of the map, and change its Palette and individual fire combos to ice, and you're good to go. I'd need a better idea of what other people are imagining to really see why they're recommending it.

I don't want what comes straight out of my head. I want to see the best results the fastest way. The longer we argue about it the longer it's going to take. That's why I'm sticking with that -I- think is the best way. If anything you say is strong enough to make me see that it's better than what I currently have in mind, I'm FAR more than happy to change to that method.

Mega Link
08-24-2006, 03:13 PM
I would provide screenshots if I could, but I don't have the tiles. All I need is the ice tiles and the lava.

ShadowTiger
08-24-2006, 03:16 PM
Well I mean it's the concept I'm looking for. From what I can understand from your post:


That made me think of an idea! And don't worry, this one is useable. Each room could have a top level and a bottom level. When the dungeon is ice, you can go around on the top level; when the dungeon is fire you can go on the bottom. Or is this what you already had in mind.

Can you define "Level" Please? I'm imagining catwalks, but I'm really not sure. It wouldn't make much sense in the context of the dungeon, but you'll have to give me an actual context to work with if that is the case.

Why would the player's vertical position within the dungeon be based on the temperature?

Mega Link
08-24-2006, 03:38 PM
In Zelda3 in many of the dungeons they have a upper level and a lower level.
http://img183.imageshack.us/img183/5356/level2conept1sz6.png
How can you access the upper level when there is ice? the lower level is full of ice.

ShadowTiger
08-24-2006, 04:01 PM
Alright Mega Link, present your entire plan for the dungeon, taking all of its items into account.

Remember:

1) Ladder.
2) Raft.
3) Magic Hammer.

You get them in that order. Do try to be as specific and detailed as you can in your map. Make it so whoever designs the dungeon can't possibly get confused, both in trying to read it, and in seeing where the player is supposed to go where, when, and why.

Good luck.

The_Amaster
08-25-2006, 01:25 PM
In Zelda3 in many of the dungeons they have a upper level and a lower level.
For the record, my dungeons make use of that quite a bit. Not so much in this dungeon, as I've got a lot to do with just fire and ice, but you can expect to see it if I build it.

ShadowTiger
08-25-2006, 02:56 PM
I dunno; ... His example didn't really seem like the best it could be. Here, take a look at this example from DoY:


http://users.sephiroth.ws/ST/zc/DoYCatwalksExample1.GIF

Notice how there's an upper layer AND a lower layer, but they're totally seperate. It's not an "I'll just walk down there stairs and BAM, seperate area" sort of thing. An entire Dmap and copy of the map is devoted to such a thing. It changes each room completely. Half of each isn't even real; it's just an illusion meant to insert the graphics that would've been there had you been able to go there.

_L_
08-27-2006, 02:54 AM
I've made a suggestion about giving the boss and temperature switch rooms a sun & moon motif in this topic. (http://www.armageddongames.net/showthread.php?p=1088519#post1088519)