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View Full Version : "info' button in enemy selector



idontknow
08-16-2006, 08:55 AM
I think there should be an 'info' button in the enemy selector.
When you go to 'Data->Enemies' and then you click an enemy slot and it brings up the list of enemies, it should read: "Ok", "Info" and "cancel". Hitting 'info' will bring up a list of information to read, including:

-Pallette/C-set
-Tiles that it uses
-Its size (1 tile, 2x2, etc.)
-Touch damage
-Hits required to kill it
-Its projectile(s) (if it has any)
-Its projecitle's damage (if it applies)
-Any special sprites required for it (example: Zol 2 uses fire trails)

Note that i'm not asking to edit this; its not an enemy editor i want (well, i do eventually but that's not what this thread's about) All i'm asking is for this information to be seen when choosing an enemy so that you know what tiles to use without having to close Zquest & search through the forums.

splattergnome
08-16-2006, 10:46 AM
I would generally like to see expanded info pop-ups for everything from combo states, screen flags, and global rules, because it is sometimes not obvious what a certain flag means and it would be nice to have more detailed information in-program.

splatty

SpacemanDan
08-16-2006, 12:13 PM
I'd like to be able to see that too. It would really cut back on excessive experimenting with these new enemies, just to see how hard they are with each item, and to genearally figure out where they should go, and how far in the game you should put them. Also, it weould cut back testing to see what CSet it uses. (That always drove me insane, going back and forth from editor and player just to see what they do, and stuff.)