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View Full Version : Multi-combo flags (ZC 2.10)



gryxzl
08-09-2006, 01:32 PM
Help! I'm having a problem with my Code Lyoko quest. I have a multi-combo set up as follows:

1) Character must burn a tree to get a clear path to a shop.
2) Character must bomb open the shop entrance.

The combo works, and the trees disappear permanently (as I wanted), but every time the character leaves the screen, he must re-bomb the entrance to the shop (which I didn't want). Any way to make it so that once the shop is open it stays open? Thanks!

-gryx

This is an ASCII of the scenario (T=trees, *=bomb wall, w=storefront)

TTTTTTT
T.....T
T.www.T
T.www.T
T.w*w.T
T.....T
TTTTTTT

ShadowTiger
08-09-2006, 02:03 PM
This is more a problem for 2.11. =/ It's a lot easier to solve in there. You'd make new combos on the combo page specifically for this purpose: A tree with the inherent flag of Flag #4, burnable, and a cracked door (Or whatever.) with the inherent flag of Flag #6, bombable. Then you'd place those combos onto the screen as necessary, and place the flag: Singular (16-31) I think, onto those combos. Then, each burns on its own! It's also remembered for the next time you come back to the screen. :)

Freedom
08-09-2006, 04:14 PM
I don't think you can overcome that in the 2.10