Shoelace
08-09-2006, 04:48 AM
I mentioned this many times:
This is a suggestion I have always asked: A rule that makes it the player doesn't write over the Custom Big Map when you go on it. It sucks because I spend a lot of time making the big map for the players and then it gets writen over. *sigh
AHHH! I know I mentioned it before, but there really needs to be a way to make it so it doesn't overwrite the BG Map. I have a neat little system on my new game, however, the effect is basically ruined when you go into the room and then the path erases it. This needs to be added to Beta 11, because I am going insane...
and people agreed:
WTF... I was just about to post the same thing!
But yeah, it sucks big time when you work hard on a big custom map and then it gets written over by those goddamn stupid boxes... I thought that if I'd change the Big Map Foreground to 00 (transparent) the boxes would be invisible but no... *sighs*
This needs to be added. This was killing me when I was making The Hero of Dreams. And it killing me even more now.
This is a suggestion I have always asked: A rule that makes it the player doesn't write over the Custom Big Map when you go on it. It sucks because I spend a lot of time making the big map for the players and then it gets writen over. *sigh
AHHH! I know I mentioned it before, but there really needs to be a way to make it so it doesn't overwrite the BG Map. I have a neat little system on my new game, however, the effect is basically ruined when you go into the room and then the path erases it. This needs to be added to Beta 11, because I am going insane...
and people agreed:
WTF... I was just about to post the same thing!
But yeah, it sucks big time when you work hard on a big custom map and then it gets written over by those goddamn stupid boxes... I thought that if I'd change the Big Map Foreground to 00 (transparent) the boxes would be invisible but no... *sighs*
This needs to be added. This was killing me when I was making The Hero of Dreams. And it killing me even more now.