Limzo
07-21-2006, 10:55 AM
1) Pokemon/AoL movement. This would allow for a camera following link's head around rather than Link walking towards the edge of the screen and waiting for the next area. You see in Pokemon/AoL, the bottom 16x16 tile of the Link/Ash sprites is always on one 16x16 tile at a time, meaning that when you move along to the next tile, the area moves along by one tile and new bits of the area roll along and old ones roll away.
Like this:
# = Any old combo
B = Combos at edge of screen
A = Combos at edge of surrounding screens
L = Link
Green/Blue = Loaded Combos (Green are loaded combos outside screen boundry)
Red = Unloaded Combos
#############
#AAAAAAAAAAAA#
#ABBBBBBBBBBA#
#AB########BA#
#AB########BA#
#AB########BA#
#AB####L###BA#
#ABBBBBBBBBBA#
#AAAAAAAAAAAA#
#############
Then Link moves up one combo:
#############
#############
#AAAAAAAAAAAA#
#ABBBBBBBBBBA#
#AB########BA#
#AB####L###BA#
#AB########BA#
#AB########BA#
#A##########A#
#ABBBBBBBBBBA#
#############
I know following Link around has been asked before and it has always been turned down for "too complicated" as 9 screens have to be loaded at once, well this would cut that right down to 54 extra combos at minimum and 378 extra combos at maximum. That's not too much right? Of course, people would have to be careful with combo placement/making and it would mean no more half/quarter solid combos because Link would walk over them.
2) On the Z3 subscreen, the bit where in the real game it said, "Do" and you could chose a bunch of actions to do, it could be replaced by a map section in a "Z3 revised" screen or something. This would please a lot of people and shouldn't be too hard to make since it would just take a small bit from the BS subscreens.
3) Also, we should be able to change what the word, "Triforce" says.
Not all quests have you searching for the Triforces, and it shouldn't be too much of a hastle to make it possible to change 8 characters should it?
Thank you for your time, I hope you can read all of this and would be honoured if you implemented even just one of these (which I know won't happen, but still :shrug:),
Limzo.
Like this:
# = Any old combo
B = Combos at edge of screen
A = Combos at edge of surrounding screens
L = Link
Green/Blue = Loaded Combos (Green are loaded combos outside screen boundry)
Red = Unloaded Combos
#############
#AAAAAAAAAAAA#
#ABBBBBBBBBBA#
#AB########BA#
#AB########BA#
#AB########BA#
#AB####L###BA#
#ABBBBBBBBBBA#
#AAAAAAAAAAAA#
#############
Then Link moves up one combo:
#############
#############
#AAAAAAAAAAAA#
#ABBBBBBBBBBA#
#AB########BA#
#AB####L###BA#
#AB########BA#
#AB########BA#
#A##########A#
#ABBBBBBBBBBA#
#############
I know following Link around has been asked before and it has always been turned down for "too complicated" as 9 screens have to be loaded at once, well this would cut that right down to 54 extra combos at minimum and 378 extra combos at maximum. That's not too much right? Of course, people would have to be careful with combo placement/making and it would mean no more half/quarter solid combos because Link would walk over them.
2) On the Z3 subscreen, the bit where in the real game it said, "Do" and you could chose a bunch of actions to do, it could be replaced by a map section in a "Z3 revised" screen or something. This would please a lot of people and shouldn't be too hard to make since it would just take a small bit from the BS subscreens.
3) Also, we should be able to change what the word, "Triforce" says.
Not all quests have you searching for the Triforces, and it shouldn't be too much of a hastle to make it possible to change 8 characters should it?
Thank you for your time, I hope you can read all of this and would be honoured if you implemented even just one of these (which I know won't happen, but still :shrug:),
Limzo.