PDA

View Full Version : Steve Irwin: Triforce Hunter



Stantzfield
07-19-2006, 09:12 AM
When I ran into the shop problem, I began working on this and it's roughly 50% complete. This is the first time I tried editing the tiles, but only the Link sprites have been edited.

The story is thus: The Crocodile Hunter has been summoned to Hyrule in order to study and capture the wild creatures that inhabit the land. He has been given a unique sword that does not harm creatures, instead it drains their fatigue and the final blow acts as a transporter to a Zoo facility located in Zelda's castle.

I have the Overworld complete and working on the Dungeons and secret areas. Once this game is complete, I'll start on Zeldopoly again.

Stantzfield
07-22-2006, 07:54 PM
Alright, I have some pics to show:

www.geocities.com/stantzfield/zelda003.bmp
www.geocities.com/stantzfield/zelda004.bmp
www.geocities.com/stantzfield/zelda005.bmp
www.geocities.com/stantzfield/zelda006.bmp
www.geocities.com/stantzfield/zelda007.bmp
www.geocities.com/stantzfield/zelda008.bmp
www.geocities.com/stantzfield/zelda009.bmp
www.geocities.com/stantzfield/zelda010.bmp
www.geocities.com/stantzfield/zelda011.bmp
www.geocities.com/stantzfield/zelda012.bmp

Pineconn
07-22-2006, 08:14 PM
Hey, for being LoZ graphics, your quest looks pretty good. :) I like the room with Stalfos 3's... ;)

Stantzfield
07-22-2006, 08:27 PM
Thanks, I've been working on this quest for about a week and a half and trying to keep it fresh and bug free. So I'm working slowly on it. Currently working on the 8th level.

Love For Fire
07-23-2006, 04:00 PM
Ewww... dungeon doors in a cave? It doesn't look horrible, but it doesn't look that good either.

Pineconn
07-23-2006, 05:03 PM
Yeah... That's really no big deal. I suppose custom door combos could be made to get rid of the wall and just leave the door.

Stantzfield
07-23-2006, 05:52 PM
Some of the caves in the game are meant to look like they're being constructed as Dungeons. The final cave (Gleeok Pit) is the one that most resembles a dungeon, but still has a lot of cave elements. The doorthing was done on purpose.

Here are some new screens. The game is nearly complete!

www.geocities.com/stantzfield/zelda013.bmp
www.geocities.com/stantzfield/zelda014.bmp
www.geocities.com/stantzfield/zelda015.bmp
www.geocities.com/stantzfield/zelda016.bmp
www.geocities.com/stantzfield/zelda017.bmp
www.geocities.com/stantzfield/zelda018.bmp
www.geocities.com/stantzfield/zelda019.bmp
www.geocities.com/stantzfield/zelda020.bmp
www.geocities.com/stantzfield/zelda021.bmp
www.geocities.com/stantzfield/zelda022.bmp
www.geocities.com/stantzfield/zelda023.bmp
www.geocities.com/stantzfield/zelda024.bmp
www.geocities.com/stantzfield/zelda025.bmp