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View Full Version : 8-bit enemies flash when damaged



Radien ZC
07-19-2006, 05:32 AM
I've been having a blast with 8-bit mode on enemy tiles. However, I've noticed one problem... Normally, when damaged, enemies will "flash" by cycling through the Csets quickly. Since 8-bit tiles are not anchored to any one CSet, this means that enemies that are assigned 8-bit tiles will not flash at all when damaged.

This could be remedied by a simple quest rule: "Enemies flicker when damaged."

A similar quest rule is already offered for Link. This would simply extend it to enemies, thus remedying the problem and making the animations more consistent.



...It would also be nice if the selected color in the tile editor were highlighted on the palette in some way, because it is especially difficult to tell which color is selected in 8-bit mode.