View Full Version : Freaky Phantom Dungeon Doors
The_Amaster
07-17-2006, 01:29 PM
For some reason, whenever I try to make a locked/shutter/bombable door, it looks fine in the editor, but in the playthrough, the door is merely a passage. And even when it's a passasge Link walks on top of the upper door tiles, resulting in a very weird look. It's not a glitch in the tileset, as this has happened with two different ones, and I don't know what I'm doing wrong. I followed all the different tutorial's instructions.
erm2003
07-17-2006, 01:30 PM
Do you have the dmap set as a dungeon?
The_Amaster
07-17-2006, 01:59 PM
Yeah, I do. I already thought of that.
Freedom
07-17-2006, 02:36 PM
You need to right click on the door tops in combos (on the right) and set them to overhead.
just do the tops, not the bottoms.
Rulehy
07-17-2006, 09:07 PM
Have you looked at the Door Combo Sets?
Go to Quest_Graphics_Door Combo Sets.
alfinchkid
07-17-2006, 09:38 PM
Something else that got me, too. The level number has to be greater than 0. Set it to a level greater than 0 next to the DMAP type on the DMAP screen.
The_Amaster
07-18-2006, 11:31 AM
There we go! THATS IT! Thanks Alfinchkid, and the rest of you.
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