PDA

View Full Version : How do I set the start position of Link?



Pages : [1] 2

(Shadow)
07-01-2006, 03:47 PM
Sorry I tottaly forgot how to do this..im using the zc2.11 beta. but how exactly do I set his start point?

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinksRoomBeta3.jpg

I want him to start in the middle of the triforce just for a test.

Freedom
07-01-2006, 04:03 PM
Wow... again
People are going to stop helping you if you don't cut back on these images in your posts and sig that take forever to load.
Nobody wants to set through all that just to answer your questions.

I uploaded Alphadawgs tutorial to help folks with the basics, you can find it here,
http://www.armageddongames.net/showpost.php?p=1039478&postcount=1

To get him set in the triforce, place the green and blue position squares there.

side note,
after all the time it took to put this post together your filelodge image has still not loaded.

(Shadow)
07-01-2006, 04:21 PM
sorry bout that. I got rid of the image now.

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/GraphicsMessed.jpg

why are my graphics messed up? ;_;

Freedom
07-01-2006, 04:58 PM
You have to set the level palette your screen is using in the dmap that warps you to that screen

(Shadow)
07-01-2006, 05:10 PM
Ahhhh ok thank you very very much :). one more question is it possible to get those stairs to work like in LttP?

Pineconn
07-01-2006, 05:13 PM
In which Link will actually follow the staircase's bend? Unfortunately not. Heh, you could do it with combo cycling if you really want to, but it's not worth it.

(Shadow)
07-01-2006, 05:24 PM
well I got it fixed. and Im having another problem.. my Explorer keeps erroring after I close out Zelda-w it makes my explorer crash? why?

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinksRoomTest.jpg

Freedom
07-01-2006, 05:28 PM
Stack dump?

If that's it you probably have some spyware in there you need to clean up, from sites dumping cookies on you.
I use adaware, spybot, and AVG anti-virus, they're all free, and I've never had a stack dump since I started using them.

If it's not that, maybe you have some other program running?

(Shadow)
07-01-2006, 05:33 PM
ill take a screen shot of it if it happens again.

(Shadow)
07-01-2006, 05:40 PM
oh and is there a way to make Zelda-W go in Windowed mode insted of full screen? I tried using that ZC launcher and it really doesnt make it go windowed at all.. also..is it possible to make LttP Treasure Chests?


http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinksRoomTest2.jpg


http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinksRoomTest3.jpg <--my Shutter door looks jacked up on the bottom and I cant see my enemys they appear as like jacked up flashing graphics or somthing? and when I go to the next room link wont walk through the door but he goes OVER it.. how do I fix?

and my subscreen wtf is up with it? I want the LttP style but how do I make it work? it looks all jacked up.

(Shadow)
07-01-2006, 07:36 PM
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/HyruleCastleTest.jpg


Theres what the "Enemys" look like and WTF is with all this black shit on the side?

(Shadow)
07-01-2006, 08:21 PM
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkFuckedup.jpg

My Link...he's solerized HEEELP!

Freedom
07-01-2006, 09:34 PM
You've got a bad tileset, how or why there's no way of telling.
It looks like you're trying to use one that was built in a different version and it scrambled the tiles when you imported or opened it.
Fixing it probably means deleting it.

(Shadow)
07-01-2006, 09:38 PM
I cant import my tileset in 2.11? WTF

Freedom
07-01-2006, 10:13 PM
I bet you are using 2.11b10 instead of 2.11b10b.
There was some strange thing going on in the b10 that corrupted quests, that was fixed in the 10b.
Go to the thread you got the 10 in and upgrade to the 10b, it's just grabbing the new zquest-w.exe and zelda-w.exe and overwriting the two you have, the rest of the support files are ok.
Your tileset is probably still corrupted though.

Pineconn
07-01-2006, 10:34 PM
oh and is there a way to make Zelda-W go in Windowed mode insted of full screen? I tried using that ZC launcher and it really doesnt make it go windowed at all.. also..is it possible to make LttP Treasure Chests?


To make it windowed, right-click the ZC shortcut and select Properties. Go to Shortcut. In the Target box, make it look like this:

http://img.photobucket.com/albums/v125/PokeMaster/zctarget.png

Where you see "-fullscreen" use "-windowed" instead. That'll make it small.

To make treasure chests, place the treasure chest combo (with a combo type of "Slash") on the screen. Place a #10 Armos (->Item) flag on it, make the undercombo as the opened chest combo. As Room Type, make it Special Item (and select whatever item you want). However, the more preferred way in 2.11 is to use the Treasure Chest combo. I'm not completely sure if I'm right about this, so Freedom, feel free to correct me. Place the treasure chest combo (with a combo type of "Treasure Chest"). The next combo to the right of it on the list should be the opened chest. Select Room Type as Sp. Item and your item. I believe that's it... But again, I'm not 100% sure.

EDIT: Oh, and the thing with the screwed up tileset... Maybe it's an old or incomplete tileset? Pure is a much better tileset to use (in my opinion).

(Shadow)
07-01-2006, 10:47 PM
Link to the pure version? im using the orion version I went to back to an older version of the program and now I have this.

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/NewLinkRoom.jpg


Anyone have a Link to 10b?

and can I continue to edit it if i use 2.11b10b ?

Pineconn
07-01-2006, 11:00 PM
- Pure (http://www.purezc.com/index.php?page=tilesets&id=18) (922.2 kB)
- Pure Updated (http://www.purezc.com/index.php?page=tilesets&id=39) (909.1 kB)
- Pure Updated Extreme (http://www.purezc.com/index.php?page=tilesets&id=42) (1.17 MB)

Pure is "easiest" to use, PTU is a little "harder" but has more tiles, and PTUX is most "difficult" but has many more tiles. Check them out and see which you like the best.

- Direct download for 2.11 beta 10b (http://jman2050.armageddongames.net/ZCBeta/zc211b10b.zip) (1.42 MB)

Oh, and yes, of course you can still edit.

(Shadow)
07-01-2006, 11:04 PM
These are LttP Tiles Correct?

ok I downloaded the PURE one but How do I use it? its just a quest file..

Pineconn
07-01-2006, 11:11 PM
Generally Pure is a LttP tileset. Generally. I believe PTUX has nearly every LttP tile. So if you truly want to use only LttP tiles, go for PTUX. The regular Pure and PTU has mostly LttP with a very few that are not. (Or you could always use the LttP tileset... :tongue: )

Nicholas Steel
07-01-2006, 11:12 PM
heres a hint... link to your images instead of using the image code... this will please many who are helping you.

Pineconn
07-01-2006, 11:14 PM
Really. Using an 800x600 moniter display with dial-up, the images are huge and take several seconds to load.

(Shadow)
07-01-2006, 11:19 PM
sorry ill do that from now on ;_;

but how do I use the graphics packs? >_< they are quest files

Freedom
07-01-2006, 11:24 PM
heres a hint... link to your images instead of using the image code... this will please many who are helping you.


Really. Using an 800x600 moniter display with dial-up, the images are huge and take several seconds to load.

yes, thank you thank you thank you.
Taking forever to load and turning the thread into a side scroller.
big ugly nasty smelly screenshots. ;)

Just open the quest file and start building. ;)

(Shadow)
07-01-2006, 11:25 PM
so back to the question how can I use the tilesets? >_>

Nicholas Steel
07-01-2006, 11:29 PM
could you edit your earlier messages and change the images to url's that point to the image? if this is done then i will hopefully shuttup about it.

(Shadow)
07-01-2006, 11:30 PM
um sure.

Pineconn
07-01-2006, 11:31 PM
yes, thank you thank you thank you.
Taking forever to load and turning the thread into a side scroller.

Ah yes, there's another one. No one likes having to scroll the page horizontally to read the messages.


big ugly nasty smelly screenshots. ;)

:lol: That's a good way to put it. :lol: (EDIT: God that smiley looks stupid. :rolleyes: )


so back to the question how can I use the tilesets? >_>

Huh? Is it a .zgp? Open a quest, go to File -> Import -> Graphics Pack. Load it. Is it a .qst? Just open it!

(Shadow)
07-01-2006, 11:33 PM
they arent zgp for me they are .qst >_< but if I just open it.. then how the hell do I use it.. o_o;;


edit:never mind im such an idiot -_-


But How do I get to the dungeon sets all i see is overworld.

Nicholas Steel
07-01-2006, 11:35 PM
thank you very very much.

Pineconn
07-01-2006, 11:36 PM
Just start building!! You should save a backup of the unedited Pure tileset, too. It's like the original LoZ tileset, but much better. Build! Start by making grass... Put it on all tiles... Maybe add some tall grass, or a tree, or a house, or a garbage truck! It really doesn't matter. The choices are yours and yours alone! (Got that from Legends of the Hidden Temple. :rolleyes: )

Freedom
07-01-2006, 11:49 PM
they arent zgp for me they are .qst >_< but if I just open it.. then how the hell do I use it.. o_o;;


edit:never mind im such an idiot -_-


But How do I get to the dungeon sets all i see is overworld.

You've passed the first test, in order to use Zelda Classic the first requirement is that you be an idiot, otherwise you'd have never started fooling with it in the first place. ;)

To scroll through the combos on the right, click etc and choose mouse scroll, then you'll see the dungeon combos down there somewhere.
you can also hold shift and press page down to scroll by combo or Ctrl and page down to scroll by the page

Pineconn
07-01-2006, 11:55 PM
Are you calling all of us idiots?

Yeah, you're probably right. ;) At least I am. I'm dumb enough to have decided to create another quest after the one I'm making now. Oh why oh why did I find this program?

Yes, definitely use Control + Page Up/Page Down. I didn't find this until maybe 3 months ago... Very handy after having used to click on those little arrows repetitively to get from the first to the last of the combos. :rolleyes:

(Shadow)
07-01-2006, 11:58 PM
^^yeah that IS very handly.

(Shadow)
07-02-2006, 12:19 PM
ok Im using the Pure Tileset what color would you recommend for hyrule castle? seeing as I cant find the correct color..

In this game Link Lives in the castle insted of a house like in the cartoon.. but his room is a bit circular is it possible to make a room like this?

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinksRoomCartoon1.jpg

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinksRoomCartoon2.jpg

Freedom
07-02-2006, 12:44 PM
click on quest>graphics>palettes>level palettes, and scroll through the available palettes and you'll probably see the correct one there somewhere.

(Shadow)
07-02-2006, 12:52 PM
sweet thanks! one more thing, I was going through the tile set and I looked at some of the already premade stuff.. how did he get the triforce to do this? when there is clearly black on the tileset?

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/Triforcenotblack.jpg

Freedom
07-02-2006, 01:03 PM
The first color in a csets row is transparent.
You have layer 0 and 6 layers that can go on top of it on a screen.
Any combo placed on a layer above 0 will display only what is "colored" with the solid colors, and the transparent one will be see thru.

Sort of like those overhead projectors in school where you can stack one page on top of the other to make a picture more complete.

(Shadow)
07-02-2006, 01:06 PM
But when I looked at them they where like aeras side by side yet they where togeather O_o

Edit:AHHH I FIGURED IT OUT NOW! w00t ^_^

(Shadow)
07-02-2006, 01:25 PM
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/WallsNeedEdges.jpg I cant find the edges for the walls?

BTW Is it possible to grab pallets from other Tile sets?



Edit:YAY! I did the triforce thing! ^_^



http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinksRoomTriforce.jpg

Freedom
07-02-2006, 02:09 PM
BTW Is it possible to grab pallets from other Tile sets?



Probably the easiest way to do that is to open the other tileset, and move to a screen using that palette you want (if it's a level palette you are looking to grab) and then take a screenshot by pressing Z

then exit that tileset and open the one you want to put the palette in.
go to graphics>palettes>level palettes, and scroll down to an unused one.
open it and click on grab and then grab the 3rd, fourth, and fifth one down in the bmp that you grabbed, the top one starts with cset 0, and the second in 1, so you want csets 2, 3, and 4, which are the 3rd, 4th and 5th in line

confused enough now? ;)

(Shadow)
07-02-2006, 02:20 PM
lmao ill give it a shot ill post my results :P.

(Shadow)
07-02-2006, 02:29 PM
Here is what I was trying to grab from..

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinksRoomTest-1.jpg

This is what I came up with -_-

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/Notquitehyrulecastle.jpg

This is what it was before

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinksRoomTriforce.jpg

Any reason why my triforce is not yellow? -_-

Freedom
07-02-2006, 03:04 PM
The triforce probably was painted on the screen using a cset other than 2, 3, or 4

Here's a page I put together a while back to help people understand a little about palettes, it's pretty basic and could be more in depth, but it should get you started.

http://members.toast.net/mfreedom/ZC/palette/palettes.htm

.

(Shadow)
07-02-2006, 03:13 PM
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/Jars2.jpg

Eh whats up with the jars? Thats what I get when I wack em? O_o

Freedom
07-02-2006, 03:21 PM
I can't tell anything from your pic, all the tiles are used incorrectly so trying to guess which ones are left over from the pots would take a physic ;)
When you use a slashable combo you have to also set the undercombo, in Data>undercombo so that's probably your trouble.

(Shadow)
07-02-2006, 03:30 PM
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinksRoomNow.jpg

here it is.

Freedom
07-02-2006, 03:43 PM
yea, set the undercombo

(Shadow)
07-02-2006, 03:47 PM
I Fixed It W00t

Thank you for your help ^_^

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinksRoomFIXED.jpg

Freedom
07-02-2006, 03:56 PM
here's the addy to my site
http://members.toast.net/mfreedom/ZC/zcquests.htm

There are links to tutorials, and several pages of info I've complied in the past.
I'm sure it will save you a lot of time and help you understand the program a lot faster. ;)

(Shadow)
07-02-2006, 03:59 PM
Is there a tutorial there to make link..like pick up items? and throw them?

Freedom
07-02-2006, 04:11 PM
The program doesn't have that feature yet.

(Shadow)
07-02-2006, 04:12 PM
blast oh well.

OH and is there a way to make text boxes like LttP? My game starts off Kinda Like LttP Hyrule Castle is under attack.. but is there anyway I can make it do like zelda saying HELP ME or whatever?

Freedom
07-02-2006, 04:25 PM
You can do them like this;
http://zeldaclassic.armageddongames.net/screenshots/haunt02ss01.gif

(Shadow)
07-02-2006, 04:42 PM
My warps are NOT working at all.. I really cant explain why..


I did side warps..

BTW Im using ZC2.11b10b

http://www.filelodge.com/files/hdd6/147642/ZeldaTriforce%20Quest.zip



can you take a look at it and tell me what im doing wrong?

Freedom
07-02-2006, 05:13 PM
It will take a while, I got it download

(Shadow)
07-02-2006, 05:18 PM
well when I got to the door... it brings up a brown screen..then I go up then it puts me in the other room? and I cant go back up.. and whats up with this?

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/ShuttersandLocked.jpg

The door on the left is supposed to be a locked door. the door on the right is a shutter and the door on the bottom is a shutter. Why are the graphics being this way?

edit:I kinda fixed the graphics in the room but the doors..they arent shutters! they should be... what the hell? :_;

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/RoomDoorsOpened.jpg

(Shadow)
07-02-2006, 05:50 PM
Nevermind.. I looked at another quest apparently I don't NEED warp tiles.. -_-


edit:Ugh its still jacking up.. it will go to an odd screen.. maybe I should screenshot it..

(Shadow)
07-02-2006, 06:10 PM
Starts Out Like this..

I go in the door..

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/MainRoom.jpg

Entering Room 2

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/Room2Enter.jpg

Then I keep going down.

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/Room2GoingDown.jpg

I walk over the door
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/Room2InDoor.jpg

And This Happens

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/Room2Warped.jpg

I go down and I end up here.

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/Room2arrival.jpg

Freedom
07-02-2006, 06:13 PM
I don't need all the screenshots, I understand what you're talking about.

That tileset isn't very well built, the combos are just thrown in there willy nilly making building a screen a real pain in the......
but anyway

ok.....
I fixed your warps as you used them, personally I seldom use them like that but....
I made your cave/item room screen, and passageway screens 80 and 81
I made you a few template screens for some of the rooms for your reference.
and I changed the name of this file to ZeldaTweaked.qst so it won't overwrite yours
you'll need to unzip it
http://members.toast.net/mfreedom/ZeldaTweaked.zip

(Shadow)
07-02-2006, 06:19 PM
O_O whoa thank you I didnt expect that. lol that was very very nice of you AND it looks better too..I don't know how to thank you.


Edit:http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/ZCError.jpg <--this is the error I get everyonce in a while when I close out Zelda-W

Freedom
07-02-2006, 06:26 PM
O_O whoa thank you I didnt expect that. lol that was very very nice of you AND it looks better too..I don't know how to thank you.

make a really good quest for Elise to play, she gets irritable when she doesn't have a good quest on hand and then she locks me in my cave in an attempt to get me to build her one, that will be thanks enough. ;)

(Shadow)
07-02-2006, 06:30 PM
Ill do my best :). and thank you for your help seriously.

Freedom
07-02-2006, 06:33 PM
Edit:http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/ZCError.jpg <--this is the error I get everyonce in a while when I close out Zelda-W


You might ask Sean about that, he built the launcher, it may or may not have something to do with that.

(Shadow)
07-02-2006, 06:41 PM
nah its not the launcher its the Zelda-W program it did that with ZC 2.10 even with out the launcher. the launcher is fine.

edit:How come my shutter doors and locked doors..are appearing as ..opened?

Freedom
07-02-2006, 06:51 PM
Then it's probably what I said before, you've got some spyware lurking in there somewhere.

Pineconn
07-02-2006, 06:57 PM
edit:How come my shutter doors and locked doors..are appearing as ..opened?

You have the Dmap set to Cave. You can't have locked and shutter doors in Cave Dmaps. However, I believe you can fix this by going to Data -> Screen Data. Click the Screen Flags 2 tab, then check Treat as Dungeon Room. This should fix it. Altogether, you should change it from Cave to Dungeon.

(Shadow)
07-02-2006, 06:59 PM
You have the Dmap set to Cave. You can't have locked and shutter doors in Cave Dmaps. However, I believe you can fix this by going to Data -> Screen Data. Click the Screen Flags 2 tab, then check Treat as Dungeon Room. This should fix it. Altogether, you should change it from Cave to Dungeon.


well i went to my Dmap settings it says it's already a dungeon O_o

(Shadow)
07-02-2006, 07:05 PM
ok everyone here are some good Starting shots.

Link Get's his sword in the middle of his room to prepare for battle!
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkGetsHisSword.jpg

DUN DUN DA DUM!
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkSword.jpg

Link heads downstairs to see what the commotion is!
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/GoingDownStairs.jpg

He arrives to see the Castle is indeed Under Attack.(gotta fix them doors..)

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/DownStairsofHyruleCastle.jpg

He goes in to the right door to find a bunch of armos knights..he kills them all..

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/MassEnemies.jpg

THE BOOMERANG! DUN DUN DA DUM!
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/TheBoomerang.jpg

Pineconn
07-02-2006, 07:06 PM
well i went to my Dmap settings it says it's already a dungeon O_o

Is that so? It must be some 2.11 thing. Someone who has experience with 2.11 (unlike me--I shan't tinker with it until a final release!) can help you. :shrug:

(Shadow)
07-02-2006, 07:08 PM
oh well. i guess ill have to wait till the final release of 2.11 then ;) untill then you get the idea ^_~

Freedom
07-02-2006, 07:08 PM
You have to use the doors tool for automatic doors and it has to be a dungeon dmap or screen flag treat as dungeon.

The rooms I made for you I painted the doors in, so if you copy paste them to use elsewhere you will need to add the doors through data>doors.
You also need to choose what doorset when that screen comes up before selecting the door to be used.

Doors work correctly in the 2.11b10b, so if there is a problem it's in your set-up

Pineconn
07-02-2006, 07:09 PM
With the second-to-last shot (http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/MassEnemies.jpg), you should fix how Link isn't going under the door. That combo must not be set to Overhead.

(BTW, thanks for posting the URL to the images instead of posting the image itself. )

(Shadow)
07-02-2006, 07:12 PM
You have to use the doors tool for automatic doors and it has to be a dungeon dmap or screen flag treat as dungeon.

The rooms I made for you I painted the doors in, so if you copy paste them to use elsewhere you will need to add the doors through data>doors.
You also need to choose what doorset when that screen comes up before selecting the door to be used.

Doors work correctly in the 2.11b10b, so if there is a problem it's in your set-up


Well on the 2nd floor. I did Use the door tool. I must have done somthing wrong then.

(Shadow)
07-02-2006, 07:13 PM
With the second-to-last shot (http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/MassEnemies.jpg), you should fix how Link isn't going under the door. That combo must not be set to Overhead.

(BTW, thanks for posting the URL to the images instead of posting the image itself. )


Not a Problem :) and thanks ill do that! :)

Freedom
07-02-2006, 07:15 PM
To get Link to walk inside the door instead of over it, find the door combo on the right side and right click on it, then choose overhead as it's combo type, do both the left and right tops

That's a pretty bad tileset, you should change to one that is properly set up before you have a bunch of work it your quest.
It would save you TONS of time at this point.

Pineconn
07-02-2006, 07:17 PM
Which kind of Pure is it? PTU is supposed to be more organized, but I'm using regular Pure and (I think) it's fine. :shrug: Of course PTUX is supposed to be even better.

EDIT: I take that back. I remember how I had to fix much of the door combo sets and Link's movements with a magic or mirror shield. Oh, and Nayru's Love wasn't even set up. Some tiles were even a little off. :scared: How fun it was to fix. ;)

(Shadow)
07-02-2006, 07:21 PM
Well the door goes over links head..but apparently he's too short for this ride..he needs to be atleast as tall as teh clown!

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/OverheadDoor.jpg

And he loves his boomerang
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/TheBoomerang-1.jpg

The Tileset is

Puretiles-Release2

Freedom
07-02-2006, 07:23 PM
Whichever one it is, it's a mess


your pic....
You just do the top of the door as overhead. ;)
You did the bottom portion

You need to change tilesets, you'll be 2 months going around fixing all of that stuff.

IF you want Pure, get Mr. Z's latest

Pineconn
07-02-2006, 07:26 PM
You might want to go with Pure Tileset Update (http://www.purezc.com/index.php?page=tilesets&id=39). It's a little much better, but still not too complicated to use. If you want, go ahead and use Pure Tileset Update Extreme (http://www.purezc.com/index.php?page=tilesets&id=42).

(Shadow)
07-02-2006, 07:26 PM
but what about my tiles? and such O.o...wouldent i have to do it all again? ;-;

Freedom
07-02-2006, 07:29 PM
You haven't done but a couple of screens, you'd more than make up for that with the time you'd save changing it now.
Chalk what you've done up as practice. ;)

(Shadow)
07-02-2006, 07:33 PM
Well I fixed the overhead part.. I just really wanna get the doors to show up.. I wanna use what I have..it took me a while to get what I have now..plus with freedoms help.

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkIndoor.jpg

Freedom
07-02-2006, 07:39 PM
You got a whole lot more than that door to fix if you keep that tileset. ;)

(Shadow)
07-02-2006, 07:40 PM
;o....then what? O.o....

Freedom
07-02-2006, 07:43 PM
Get Mr. Z's newest Pure release, you'll be much happier.
better tiles, better organization, easier to use, and you could build a quest instead of spending all your time trying to fix a tileset.

There isn't a chance I'd use that set you have, that would drive me to serious frustration. ;)

(Shadow)
07-02-2006, 07:44 PM
Here is the Quest File its self..i wonder if someone could port it over to one of the better tile sets then? if its possible because I like the lay out I have.. o_o...

http://www.filelodge.com/files/hdd6/147642/Triforce%20Quest.zip


btw I have all the pure tilesets..but that one had the stuff I needed.. i didnt see the big triforce emblem in the others

Freedom
07-02-2006, 07:52 PM
It's how that set is layed out.
They just threw the combos in, didn't put them in a working order, didn't set their properties... in short either didn't know what they were doing or didn't care.
You'll probably run into all kinds of weapons problems and item problems too, they probably aren't there, like the Nayru's love, the Farore's wind, the din's fire.
Grabbing in new tiles from one pure set to another is easy, but setting up a bunch of weapons and combos is a big time pain.

(Shadow)
07-02-2006, 07:54 PM
yeah but is it possible to port the rooms I have to a diffrent tileset? lol

Freedom
07-02-2006, 08:12 PM
No, different tilesets are set up differently, the tiles are loaded into different slots on the combo pages, palettes are different etc.

I just went and looked at your set.
You'll need to set all of the door tops to overhead, there are probably 50 or so, and you'll need to add Nayru's love, the Farore's wind, the din's fire, tiles and then put them in their sprite and weapons slots.
The disorganization of the way combos are set in place is going to make figuring out how to use tiles and where to find them harder....
but it's all up to you, you're the guy that has to deal with it.

It could be worse I guess.

(Shadow)
07-02-2006, 08:23 PM
Well now im usin the PTUX..does it have the same textures as the other one? and will it be possible to recreate the same pics? this is like my 10th time restarting o_o

(Shadow)
07-02-2006, 08:48 PM
I sware Links room has been on trading spaces way too damn much >_>

This Tileset doesnt have the big triforce peice!!!

(Shadow)
07-02-2006, 09:10 PM
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/NewLinkRoom-1.jpg

This looks nothing compared to the other room -_-

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkSword.jpg

(Shadow)
07-02-2006, 09:37 PM
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkRoomRevamp.jpg

Here it is fixed up..all im missing is that damn triforce logo which the tileset doesnt have ;_;

Freedom
07-02-2006, 10:07 PM
You can grab that other triforce out of the other tileset, just open it, go to graphics>tiles and scroll down to it, then press F12 and a screenshot of that page will be in your zc folder, then open your other (new) tileset go into graphics>tiles and scroll down to a free page and click on grab and choose that bmp

(Shadow)
07-02-2006, 10:12 PM
Well here is the new quest file using the PTUX tileset.. im pretty sure you can spot somthing wrong with it..if its not too much trouble could you change my link model back to the one it was before? Ive tried before and..well you know how that went >_>.. sorry if its too much trouble..and could you add some of those template rooms for me again please? those where really awesome and really helped.. and How Do I grab the triforce tiles from the other tileset?

http://www.filelodge.com/files/hdd6/147642/New%20Triforce%20Quest.zip

I have rooms 1 and 2 made.

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/NewLookForLink.jpg


Edit:Nevermind I grabbed it but apparently it didnt show..

(Shadow)
07-02-2006, 10:22 PM
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/zelda004.jpg

(Shadow)
07-02-2006, 10:35 PM
YAY I got the triforce back now :)

Freedom
07-02-2006, 10:44 PM
change my link model back to the one it was before?

What do you mean change the link model?

(Shadow)
07-02-2006, 10:44 PM
I really hope you didnt do any editing yet.. this is the one I wish you to edit..

http://www.filelodge.com/files/hdd6/147642/Triforce.zip

(Shadow)
07-02-2006, 10:45 PM
What do you mean change the link model?


http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/NewLookForLink.jpg <--this is how he looks now

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/TheBoomerang.jpg <--here is how he used to look o_o I tried to change before and ...erm had a coloring problem

(Shadow)
07-02-2006, 10:48 PM
Oh yeah the doors are doing the same thing as the other -_- they are still showing as open..

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinksNewRoomNowAllFixed.jpg

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkFightsKirbys.jpg


I also Want to get the zelda 3 subscreen to work correctly.. and its like.. not O_o

Freedom
07-02-2006, 10:51 PM
You don't realize what your asking, to change Link you have to change his palette, which then effects every other tile in the tileset that uses cset 6.
that could end up being a whole lot of work.

I haven't even grabbed the other tileset

(Shadow)
07-02-2006, 10:53 PM
O_O..... well dont worry about the triforce peice i got that my self. thanks to you i figured out how to grab the tileset peice.. but for link O.o;;; he looks like..a dot or somthing.. lmao.. and why do the darknuts look like kirbys?

(Shadow)
07-02-2006, 10:57 PM
I fixed the ladder in room 2.

http://www.filelodge.com/files/hdd6/147642/Triforce2.zip


but the top tiles for the roofing I can't seem to make it out correctly

Freedom
07-02-2006, 10:58 PM
You're getting me really confused here.
I'm not sure what your trying to do anymore.
Your still using those wall tiles wrong, there are supposed to be corners, where you are using straight pieces.

If you don't like the second tileset any better, then go back to the first and set all the doortops to overhead, and just leave the Nayru's love, Farore's wind, and Din's fire out of the game. ;)

(Shadow)
07-02-2006, 11:02 PM
well wait this tileset is fine everything is all set. automaticly.. forget what all i said then. lol I fixed the roof tops now :P. found the tiles. but how come the doors still appear as opened?

(Shadow)
07-02-2006, 11:06 PM
ok here is the most updated one. wall tiles fixed.. all i was wondering if you could do now is like try to fix my doors? and make me like one template room like you did for the other one if it isnt too much trouble. and the item basement and such..I would like the door tile in the 2nd room to have the stair look but last time I did it the stairs blocked link lol..and if you could Help make the zelda3 subscreen work so it doesnt look like gibberish if you can do that for me ill take it from there.. I just need a boost. everytime I try to do it i end up fucking up and i dont wanna start over an 11th time >_<

Ill deffantly credit you for the help too.

http://www.filelodge.com/files/hdd6/147642/Triforce3.zip


I set the DMmap to dungeon. i set the screendata to treat like dungeon and yet the doors are opened still? WTF?

Program:
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/DoorsProgram.jpg


And Here it is in Game:http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/Room2TilesFixedDoorsNot.jpg

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinksRoomsTilesFixed.jpg <--fixed

Freedom
07-02-2006, 11:20 PM
I'll look at it

(Shadow)
07-02-2006, 11:26 PM
Thank You Thank You! I really appreceate all the help!!! :)

Nicholas Steel
07-02-2006, 11:31 PM
did you set level number to above 0 but below 10?

(Shadow)
07-02-2006, 11:33 PM
eh? what do you mean?

Nicholas Steel
07-02-2006, 11:51 PM
in the place where you choose the dmap your using and setting up whether its dungeon or overworld... there should be an option to do with level number around there somewhere.

(Shadow)
07-02-2006, 11:53 PM
Well the Dmap is level 0

Nicholas Steel
07-03-2006, 12:17 AM
change it to a number between 0 and 10 to get shutter doors to work in a dungeon.

(Shadow)
07-03-2006, 12:27 AM
ahhh that would explain it..thanks.

Freedom
07-03-2006, 12:30 AM
ok....
I made you some rooms here and your passageway and cave/item room
http://members.toast.net/mfreedom/ZeldaTriforce2.zip

As for the Zelda 3 subscreen you are on your own there, probably take a couple of days to set that up.
The tiles for that have to be in fixed locations on the tile pages between #13780 through 15400, and you have other tiles there now.
So...
you will have to move all of those
get the subscreen quest and grab all the subscreen tiles into those slots
and then recolor all of the tiles, since they were colored in newfirst palettes.

Pineconn
07-03-2006, 12:33 AM
What do you mean change the link model?

I believe he wants this new Pure Link http://img.photobucket.com/albums/v125/PokeMaster/l2.png to be the old Link http://img.photobucket.com/albums/v125/PokeMaster/l1.png . It wouldn't be difficult to do it yourself, just grab the old Link from the .zgp (you'd have to export as a graphics pack), then cover up each corresponding new Link tile with the old.

EDIT: Okay, I was an entire page behind! My bad! :D Just ignore this! Didn't see page 5, I was on page 4. :shrug:

(Shadow)
07-03-2006, 12:33 AM
ok....
I made you some rooms here and your passageway and cave/item room
http://members.toast.net/mfreedom/ZC/ZeldaTriforce2.zip

As for the Zelda 3 subscreen you are on your own there, probably take a couple of days to set that up.
The tiles for that have to be in fixed locations on the tile pages between #13780 through 15400, and you have other tiles there now.
So...
you will have to move all of those
get the subscreen quest and grab all the subscreen tiles into those slots
and then recolor all of the tiles, since they were colored in newfirst palettes.



^^sweet but that link is broken! >_<

Freedom
07-03-2006, 12:36 AM
ok, it's fixed

(Shadow)
07-03-2006, 12:38 AM
I cannot thank you enough for what youve done! You will deffaintly be credited!

Pineconn
07-03-2006, 12:45 AM
Yeah, Freedom really knows his stuff, having made 9 quests. I've even called him "The ZQuest God." ;) Now you can see why.

Freedom
07-03-2006, 12:58 AM
Yeah, Freedom really knows his stuff, having made 9 quests. I've even called him "The ZQuest God." ;) Now you can see why.

Ain't but one God, and it sure ain't me.
You might help him out with those Link sprites, he said something about the palettes being wrong, and I don't really have time right now to get in to all of that.

(Shadow)
07-03-2006, 01:06 AM
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkFuckedup.jpg <-thats what happend when I tried before...of course this is an old screenshot.

(Shadow)
07-03-2006, 01:12 AM
I think I might be able to do it.. but I dont wanna jack it up.. ill make a backup and test it...
Because I just now replaced the sword tiles

(Shadow)
07-03-2006, 01:15 AM
Good News The Doors Work Now! Yes!

AND I Think I can change the Link Sprite now too.

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/Room2DoorsNowFixed.jpg

(Shadow)
07-03-2006, 01:33 AM
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkSpriteChange.jpg


Got his sprite changed..only problem is.. he is in his red tunic O_o

Pineconn
07-03-2006, 01:34 AM
Link is messed up! (Duh.) I have no problem with changing Link's sprites for you. You can go ahead and upload your most recent save of your PTUX quest and I'll change the sprites from http://img.photobucket.com/albums/v125/PokeMaster/l2.png to http://img.photobucket.com/albums/v125/PokeMaster/l1.png . However, I'd have to do it in the morning, since it's almost 1:30 A.M. where I am and I'm quite tired. ;) Of course, you wouldn't be able to do anything until I've reuploaded it unless you want me to do it right now, and I would.

(Shadow)
07-03-2006, 01:39 AM
Ill upload it I Kinda changed his sprite but go ahead you can do it tommrow or today. i gotta get some sleep anyway lol.

Freedom
07-03-2006, 01:46 AM
pineconn,
You might be farther ahead to just recolor Link, because changing the palettes might effect other things like weapons that are using cset 6.

(Shadow)
07-03-2006, 01:48 AM
Im just glad I got back to where I left off pretty quickly Thank you for all the help all of you. YOU WILL ALL BE CREDITED IN THE END CREDITS OF MY GAME! ^_^.

oh BTw the song thats supposed to be playing is an mp3 version of hyrule castle.. do I have to include it in the zip for the people to be able to hear it?

Filelodge is being lame at the moment so.. ill upload it here...

http://www.filefactory.com/?03f487

(Shadow)
07-03-2006, 01:49 AM
pineconn,
You might be farther ahead to just recolor Link, because changing the palettes might effect other things like weapons that are using cset 6.

I changed his sprite he just has the red tunic and I already changed the weapons so they are fine now. and I dont have a sprite for him when he slashes..its the other link...I hope you can fix that pineconn.

Pineconn
07-03-2006, 01:54 AM
If the items mess up, well, I'll change the items, too. I have no problem with fixing it. Yeah, I just created a Filelodge account and it's not working for me, either.

Anyway, I'm downloading it right now. I'll try to fix it the best I can.

(Shadow)
07-03-2006, 01:56 AM
Thank you much man! :). also...one last request for tonight while your changing those sprites..can you fix up those kirby looking darknuts? XD. and make them LttP soldiers? If Possible? If that's too much you don't have too. I'd like to have some LttP enemies. Since my game is going to be LttPish minus the LttP menu which is like Uber Gibbereshed.

Pineconn
07-03-2006, 02:01 AM
Hmm... You must have 2.11 beta 10b, huh? I have 2.11b10. I'll download the more recent version now.

What LttP soldiers? From what part of the game? I should know what you mean with a little more description...

(Shadow)
07-03-2006, 02:03 AM
LttP Lightworld Soldiers my bad XD. all colors and kinds and weapon kinds if possible if the weapons arent possible then dont worry bout the weapon kinds the main kind I want is with the swords and spears and bows(to replace some moblins maybe?)

yeah I have 2.11b10b :P

anyways im off to bed now. ill check back tommrow thanks for all the help everyone! I Really really really appreceaite it! ^_^

Pineconn
07-03-2006, 02:08 AM
Okay, I understand. Yep, I'm downloading 2.11b10b, so I'll see what I can do with your quest. :)

Done downloading. Now, I'm off to bed! :sleep:

(Shadow)
07-03-2006, 12:03 PM
Good Morning everyone I just woke up a bit late XD

Freedom
07-03-2006, 12:43 PM
What's up Shadow?
I noticed in your screenshot that Hyrule Castle is
Hyrule Cas
tle

If you put some space between the two words it will wrap right
Hyrule
Castle

Strings do that too

Pineconn
07-03-2006, 12:44 PM
Okay, I'll do that. ;) I was about to upload your quest, Shadow. I fixed the pallettes and Link.

(Shadow)
07-03-2006, 12:48 PM
w00t thanks pineconn ^_^ AND freedom :)

Pineconn
07-03-2006, 12:51 PM
Yay, just my luck! I can't upload anything in File Lodge because of errors! :clap:

I'll try File Factory...

Shoot! I forgot to change the Darknuts to those Z3 Light World dudes! I will try that now. You might have to wait a little more...

(Shadow)
07-03-2006, 12:52 PM
Hurray For Filelodge!

(Shadow)
07-03-2006, 12:59 PM
Yay, just my luck! I can't upload anything in File Lodge because of errors! :clap:

I'll try File Factory...

Shoot! I forgot to change the Darknuts to those Z3 Light World dudes! I will try that now. You might have to wait a little more...


Not A problem ^_^ i can wait :D

Pineconn
07-03-2006, 01:02 PM
You know, I'm not good at making sprites, especially shrinking the tall sprites of LttP into 16x16 pixels... Maybe you can find the Light World knight enemy at Pure ZC (www.purezc.com). Unfortunately, I really can't do this; plus, I have to go now. Sorry about that.

So here (http://www.filefactory.com/?de803b) is your quest with the fixed Link. His green, blue, red, and "gold" (which, in Pure, is actually gray/purple) tunics work. No items were affected and I think no enemies were affected. All I did was change two colors in Cset 6 and some colors of Link. He looks pretty good now.

(Shadow)
07-03-2006, 01:03 PM
No problem ^_^ Thanks!

(Shadow)
07-03-2006, 01:22 PM
Now my game is going like it should! thanks for the help everyone! ^_~ if I have any more questions ill post em here! :D

(Shadow)
07-03-2006, 02:12 PM
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/BottomRoom.jpg

Apparently link wasnt invited to this party XD. I accidently put the uber hard to kill BATS insted of keese >_<

Freedom
07-03-2006, 02:15 PM
Those "bats" are patra kids ;)

(Shadow)
07-03-2006, 02:23 PM
yeah I know thats why there so uber hard to kill :P

(Shadow)
07-03-2006, 02:26 PM
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/NextroomPAAAAARTY.jpg

another hot party..and the statue wants to burn links ass off!

XD

Freedom
07-03-2006, 02:36 PM
It's just a different graphic in place of the bat graphic.
Changing the graphics is pretty easy to do, but you can't change the way the enemy acts, like the movement or hits it takes to hurt or kill him.
There's a pdf file that comes with the 2.10 version that shows where each enemy is located, and on PureZC Exate/Polygon8 has a thread that shows all the information on all the enemies, like what cset they use, how many hits to kill them, which row of graphics shows during what function, etc

To recolor an enemy that uses a cset other than 7,8, or 9 you can open the esp1 (sprite palette) and select that cset and then click on "load to cset 9"
then you go into tiles, change to cset 9 and you will be seeing it in the cset it uses and will be able to edit it.
When you exit tiles, it automatically goes back to standard palette, meaning the enemy cset you loaded to 9 will go back to default.

(Shadow)
07-03-2006, 02:42 PM
O.o well ok um. but anyways XD whats up with my map?

Freedom
07-03-2006, 02:50 PM
Am I throwing too much advanced stuff at you to quick?
What's wrong with the map?

(Shadow)
07-03-2006, 02:57 PM
look at the pic it doesn't look..well lit up..maybe cuz I dont have the compass >_>


OH BTW..how Would I get this animation to like..well work? and how do I make it where link can jump off ledges?

http://www.purezc.com/index.php?page=tiles&id=444

Freedom
07-03-2006, 03:09 PM
To get the maps to work...
OK, here's a basic thing that might help you.
A general way to set up a quest is to put the overworld on map 1 and then houses interiors on map 5, cave interiors on map 7, and level 1 on map 11 level 2 map 12.. etc

Every time you warp you warp from one dmap to another, maps and dmaps aren't the same thing, a map is where you build all your screens, a dmap is how you warp to those screens and the dmap sets how those screens are displayed, like what color, what music to play, what level number to use, and what map to display, etc.

To make the map work for an area, you open that areas dmap and click the blocks on the little map to show each room used in that map, in that dmap you also fill in the screen numbers to where link starts, and to which screen has the compass.
Then when Link picks up the map (item) placed on one of those screens the map becomes visible to the player.

(Shadow)
07-03-2006, 03:09 PM
oh yeah and how would I make link be able to run with like say Pegesus boots like in LttP? is that possible?

(Shadow)
07-03-2006, 04:06 PM
How do I make rooms diffrent colors then the rest of the dungeon its self? I know how to change the colors of the rooms but the rooms remain the same =/

Freedom
07-03-2006, 04:17 PM
By changing to another dmap with a different palette color selected

EDIT,
It might help you to look at a completed quest to see how things are done.
If you download my SwanSong quest, and type in gleeok3 you can look through it.
it has a place where link jumps off a cliff too, so you can see how that is done.

(Shadow)
07-03-2006, 04:32 PM
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/HyruleCastleEntrance.jpg

The Hyrule Castle Entrance Room Spiffy yes?

Freedom
07-03-2006, 04:45 PM
Your screens are starting to look pretty nice. ;)
the lower door tile that you have out in the floor should be brought down 1 tile into the place where the dark door combos are, other than that, that's a real nice screen.
I'm talking about that bottom half of the door

(Shadow)
07-03-2006, 05:06 PM
well there isnt a tile for an entrance light? :(

Freedom
07-03-2006, 05:09 PM
The one you have out in the floor shows light coming in through the door from the outside

(Shadow)
07-03-2006, 05:16 PM
Oh? THAT's a door tile? stupid me! lol

(Shadow)
07-03-2006, 05:18 PM
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/HyruleCastleEntranceFixed.jpg

there it is all fixed ^_^

(Shadow)
07-03-2006, 05:23 PM
Oh is there a way to make the ladder on certain area's of the map pop up after you kill all the enemies?

Freedom
07-03-2006, 05:30 PM
You do that with secret combos
Go to data>secret combos, and misc which are 16-31 and you put the ladder in those, then place those flag numbers where you want the ladder to appear, like if the ladder is in slots 16 and 17 then those are the flags you place.
Then since you want killing all enemies to trigger it, you click on Data>screen flags and select enemies=secret

(Shadow)
07-03-2006, 05:39 PM
The Flag Block Trigger will open the shutter correct?

Freedom
07-03-2006, 05:49 PM
No, that's to push a block on to trigger secrets.
The screen flag block=shutters is what is used to open shutters
flags and screen flags aren't the same thing

(Shadow)
07-03-2006, 05:51 PM
so how do I set a certian block to open the shutter? do I need to put the no pushblock flag on the blocks that dont need to be pushed?

oh yeah and for other people to hear my custom music on my game do I need to include the music files within the zip?

Freedom
07-03-2006, 06:04 PM
I probably confused you in my post above.
it's Data>screen DATA (not screen flags) block=shutters.

To make that work all you need to do is have a block with push or push 4 way flag placed on it and block=shutters checked.

You should set down now and read through the tutorial now that you are familar with where everything is, these basic things will be clear to you now, anyway you'll understand most of what the tutorial is telling you about.

there are links to the tutorials on my page.... top link in my sig.

(Shadow)
07-03-2006, 06:11 PM
Oh BTW how do I make it so the boss doesnt come back..and you can't get the same item over and over again?

Freedom
07-03-2006, 06:20 PM
You shouldn't need to.
Bosses shouldn't come back and you should only be able to pick up an item once.

(Shadow)
07-03-2006, 06:21 PM
ook is there like no Hyrule Castle Set in my tileset?

Freedom
07-03-2006, 06:33 PM
I'm pretty sure I saw them in there, I think I even built you a screen with the upper walls used in hyrule castle.
What they use as the lower walls I believe is further down in the combos.

(Shadow)
07-03-2006, 06:33 PM
I just finished hyrule castle making it an all. but now I wanna start on the overworld and Link is supposed to come out of hyrule castle but there is NO tileset for it.

Freedom
07-03-2006, 06:37 PM
oh, you mean the overworld tiles.
click on quest>graphics>combos and scroll down through the combos that way, if they are there they will be easier to find that way.
If they aren't you might have to grab them from another pure set, I know they are available.

(Shadow)
07-03-2006, 06:37 PM
http://www.filelodge.com/files/hdd6/147642/Legend%20of%20Zelda%20Power%20of%20the%20Triforce% 20Hyrule%20Castle%20Test.zip

Here is my Test. Its all of hyrule castle please tell me what you think..is it too hard? what should I improve?

(Shadow)
07-03-2006, 07:06 PM
http://www.filelodge.com/files/hdd6/147642/Legend%20of%20Zelda%20Power%20of%20the%20Triforce% 20Hyrule%20Castle%20Test.zip

I had to fix somthing download this one

oh yeah just pray you get bombs and if you do Keep them because you WILL need them to get to the boss ;)

edit:Could you get me the hyrule castle overworld tileset on my game for me please? I cant find it :(

(Shadow)
07-03-2006, 07:18 PM
Gah sorry dont download that one eather Lol! I need to fix things :P

Freedom
07-03-2006, 07:19 PM
I downloaded the first one I guess.

I found it a little hard fighting for the average player
several shutter doors won't open, and if blocks are supposed to push they won't.

the map is too dark to see, you can change those colors in Quest>Graphics>misc colors, look for dungeon map foreground.

edit, the overworld castle tiles are in there, they are in combos starting around 5300

(Shadow)
07-03-2006, 07:35 PM
I fixed a new version now. you should be able to get through there :D. I fixed blocks and such ^_~

http://www.filefactory.com/?d9fa61

(Shadow)
07-03-2006, 07:40 PM
Aha I found the tileset thanks man! :)

(Shadow)
07-03-2006, 08:45 PM
When i got to the boss the heart container was already showing.. I dont get why its not showing when he dies insted.

edit:whoops nevermind

(Shadow)
07-03-2006, 09:28 PM
ok my warp for the exit of the aera isnt working :( I cant go outside the castle ;_;

Freedom
07-03-2006, 09:40 PM
use a sidewarp there, don't forget to click red the side you are exiting to. ;)

(Shadow)
07-03-2006, 10:03 PM
top:
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/CastleTop.jpg

Bottom:
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/CastleBottom.jpg

and for the outside?


oh yeah is there a exit for the drawbridge or somthing for the castle? cuz I cant seem to find one..

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/castle.gif <--LttP

(Shadow)
07-03-2006, 10:21 PM
Oh Yeah is it also possible to make it able to save and continue like LttP?

(Shadow)
07-03-2006, 10:26 PM
http://www.filelodge.com/files/hdd6/147642/Powerofthetriforcetest.zip

My Latest Test Could someone Test it for me? it should take you all the way through hyrule castle and the outside. please post feedback! oh yeah I recommend you dont waste your bombs ;)

Nicholas Steel
07-03-2006, 10:46 PM
(shadow) could you try using the edit button? instead of lots and lots of multiple posts?

(Shadow)
07-03-2006, 10:48 PM
yeah I normmaly would sorry. ill try to do that from now on.

Here is the game with Cheats enabled if its 'too hard' for you.

http://www.filelodge.com/files/hdd6/147642/ZeldaTriforce2.qst

code is zelda

(Shadow)
07-04-2006, 12:03 AM
How do I make doors like those outside hyrule castle open up?

Nicholas Steel
07-04-2006, 12:09 AM
Gah........

(Shadow)
07-04-2006, 12:23 AM
gah..doesnt help much -_-

edit:if you can't help please dont post here.. I need to know how to make the doors outside the castle open..


edit:http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkHyruleDoors.jpg These doors won't open but my friend claims he has gotten them open? how do you open them? :(

Freedom
07-04-2006, 01:42 AM
Franpa was saying Gah because of your double posts.
It's a rule here that you aren't allowed to make multiple posts, they'll even ban ya for it.
silly rule, but a rule none the less.

You make the doors work with secret combos, just like I explained before about putting them in misc 16-31
then you can trigger the door to open in various ways from hitting an orb with a sword to just stepping on a temp or permanent trigger hidden in the floor.

(Shadow)
07-04-2006, 01:46 AM
ah ok. sorry about the double and multiple posts.. i read the rules I guess I missed that one..(skimmed through them) ill try to keep my posts edited from now on. anyways what about the little exit at the bottom of the castle? like in LttP.

--------------------------------------------------------------------------------

top:
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkHyruleDoors.jpg

Bottom:
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/OutsideHyrule2.jpg <--had to use a code to get to the other side

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/castle.gif <--LttP

Edit: I Put the secret combo in this is what I have.

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/Combos.jpg <--Did I do that right? what im worried about is. I dont wan't the top doors to open at the same time because You can't go there anyway.
and I really don't know how to make them work..at all X_X

Freedom
07-04-2006, 02:01 AM
I don't know if those tiles are in there or not.
I've never worked with the pure tileset all that much, I made a 4 level Advetures of Robinhood demo last year with pure, and that's all I've ever done with it.

If you're going to try to make a LTTP remake you should have gotten Orien's lttptileset2.4, it's the most complete lttp set there is anywhere on the planet for use in Zelda Classic. ;)

(Shadow)
07-04-2006, 02:02 AM
well im not really doing a LttP "remake" lol. its a lttpish game. but not a remake :P


Edit:er I cant grab the tiles from the orion set ;_; it doesnt look right.. could you maybe do it for me? cuz er yeah I cant :(

Here is my quest and here are the Screengrabs..

http://www.filelodge.com/files/hdd6/147642/ZeldaTriforce2.qst


http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/zelda010.jpg

maybe help fix my door? I really dont understand it O.o if it could be explained.. i read through the tutorials and nothin >__<

edit:What I did about the bridge thing though I just made it a walkway now with the area divided..

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/Walkway.jpg
^^thats what it looks like now.

edit:Eh Now I cant see my hearts in my game.. for some reason whats goin on?

http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/Nolifemeter.jpg <--wtF

Can someone fix that for me? :(

Freedom
07-04-2006, 03:18 AM
You must have changed main palette 0 to mess your life meter up, it draws it's colors from there.

Nicholas Steel
07-04-2006, 03:21 AM
Franpa was saying Gah because of your double posts.
It's a rule here that you aren't allowed to make multiple posts, they'll even ban ya for it.
silly rule, but a rule none the less.

You make the doors work with secret combos, just like I explained before about putting them in misc 16-31
then you can trigger the door to open in various ways from hitting an orb with a sword to just stepping on a temp or permanent trigger hidden in the floor.

thanks for explaining me...

Freedom
07-04-2006, 03:36 AM
You can't make a quest without learning how to use secret combos, they are what makes all your little tricks happen. ;)

Secret combos are located in Data>Secret Combos.
You place the combo in there that you want to change on the screen.
just click on the black square, scroll to the combo, press + or - to find the right color and it is selected.

If you have an orb that you want Link to hit with the sword and cause the door to open, then you...
Put the different colored orb in sword (any) that the orb will change to on the screen once activated, and put the door in misc secret combos 16 through 31
so if the open door is 2 combos you would put those in 16 and 17.
Then you would place the flags on the screen where you want the orb and door to appear, the flags are in Tools>flags.
Place flag 79 (I think is sword) on the orb, and flags 16 and 17 on the closed door, so when the orb is struck it will replace the orb to a different colored one showing it has been struck and at the same time change the door from closed to open.

(Shadow)
07-04-2006, 09:39 AM
You must have changed main palette 0 to mess your life meter up, it draws it's colors from there.

Think you could fix it for me? :o


edit:nevermind I just went back to another alternate file I can fix the outside. The graphics are back to normal now.


Edit:does anyone have any tips for building a good overworld?




Edit:NEW UPDATED SCREENSHOTS!


New Updated Screenshots:
Link Makes it outside of Hyrule Castle(Now with a walkway heart bridge like LttP)
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkOutSideHyruleCastle.jpg

Link Continues outside of Hyrule castle and descovers enemys(There is more then this)
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkOutSideHyruleCastle2.jpg

Link Gets some Bombs from one of the enemies
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkOutSidehyrulecastle3.jpg

Link Discovers a Whole Bunch of enemies in the outskirts of Hyrule Castle
http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/LinkOutSideHyruleCastle4.jpg


http://www.filefactory.com/?327fa9 <--latest test


please give feedback

Pineconn
07-04-2006, 12:19 PM
All righty, I'm back. Tips for a good overworld?

People generally like to see differently-environmental areas. For instance, the original LoZ overworld has a field, mountain, "woods," and graveyard. Very boring. A better overworld should have different areas; that is, different themes. How about a forest, a swamp, a sea or a lake, a graveyard, a desert, a snowy area, a jungle? Or a wind ruins, a tropical island, a bog, a meadow, a beach, a lava area? Why not a wasteland, a quagmire, a mine, a town, even a mysterious gray-only area? Be creative on your places Link can travel. You should use different pallettes for different areas. Use a Dmap for each area that has the map your overworld is on. Set the music, pallette, title, etc. To go from area to area, set up side warps to the Dmap (new area).

Two overworlds make your quest even more immersive! Instead of an 8x16 overworld, it would be a massive 16x16! (Or how about 9 overworlds for a massive 24x48? Thirty-six for a 48x96? :D )

Also, try to prevent a straight or blocky look. Things that appear in nature aren't square-ish. However, playability comes before aesthetics. ;)

Does that help?

(Shadow)
07-04-2006, 12:21 PM
very much, hey can you download my latest test and tell me what you think of it so far? it takes you all the way through Hyrule Castle.

Tip for the castle:When you can't find the key..bombs are the key.. ;) I suck at making riddles XD.

please give feedback.

Pineconn
07-04-2006, 12:33 PM
Sure thing. ;)

Pineconn
07-04-2006, 12:59 PM
[EDIT: Sorry about the double post!]

A couple of things playing through the first few rooms.

1) I wouldn't put a locked door before the boomerang unless you plan to force the player to use it (like to trigger something to happen) before Link exits Hyrule Castle.

2) Fourth room, kill Armos to get key. The Armos can pass through the single barrier between the two torches. You might want to make that an entire solid object, like blocks, instead of the half-solid object. Will a fully solid object, Armos won't pass through.

3) How do you suppose a player can get bombs before the bomb wall? You should put bombs somewhere, like a "black market" shop or enemies that give you bombs (Moblins, Goriyas [I think], Octoroks). Unless you get bombs from Darknuts. If you can, you should still give bombs or have a bomb-selling shop. Or, instead of the bomb wall, make that a wall-through wall.

4) Don't build anything yet. There is a Link error (on my part) I would like to fix, so I'll upload it when I play through your entire demo and fix the error.

(Shadow)
07-04-2006, 01:04 PM
http://www.megaupload.com/?d=JANB8NRV

Here is a fixed version. The Bombs are dropped by the darknuts. just keep killin em. I dunno why the armos can go through the barriers.

I fixed stuff in this version if your going to edit it. please let it be this one.

and do you think you could make my hyrule castle doors be able to open?(just the bottom ones).

I kept trying to do the door thing that Freedom posted..but I can't seem to get it.. if you could do it for me I could look at it and learn from that one.


http://img.photobucket.com/albums/v150/DarkShadowRage/Zelda/OverworldMap.jpg

Pineconn
07-04-2006, 01:12 PM
Huh? The doors were fine. I saw no error in doors. Bombs from Darknuts? Good. :)

Continuation of bugs:

5) In the bomb wall room with the 10 Rupees and key, get rid of the 10 Rupees. How it is now, if you enter, exit, then re-enter the room, the Rupees and key are gone, rendering it impossible to continue.

6) Too hard! Going through several rooms of Armos, Stalfos, and the like is pretty hard to do with only 3 hearts!

7) Last screen of overworld, Hyrule Castle exterior wall doesn't line up.

8) Almost forgot, room before 10 Rupee/key room, enemies and Link walk on top of the tall torches.

Otherwise, looks good! I like the feeling of "Aaahh" when I exited the castle... Quite a refreshing few screens of overworld! :)

(Shadow)
07-04-2006, 01:16 PM
If you edit it please let it be that new uploaded version (I fixed the outside of the hyrule castle)

by the doors i ment the outside :P.

yeah it was supposed to be a tough challenge getting through the castle. I ment it to be that way on pourpose. because the castle has been overun by ganons forces. he kidnapped zelda(who would of thought? :P) Then he tried to touch the triforce and it..guess what Split in to 8 parts.. wouldent ya know it? XD.

Edit:Just curious did the music play for you?

Pineconn
07-04-2006, 01:33 PM
Hey Freedom, whenever you are here, you might want to check out Link's sword swinging... It looks very jerky and Link doesn't even hold the sword. It floats out in front of him. I don't know why his animation is so bad. Must be a 2.11 thing.

(Shadow)
07-04-2006, 01:37 PM
hey Pine did you edit the file from the megaupload Link I posted?

Pineconn
07-04-2006, 01:48 PM
Yep, I have your most recent version. A few things you should do:

1) The key/10 Rupee thing. I don't know what you want to do with it.

2) Armos passing through barrier. Again, do what you want.

I'm going to post a .gif of Link's messed up sword swinging for Freedom or yourself so that you or he knows what it is. I'll play through it a second time to comb for errors. ;)

(Shadow)
07-04-2006, 01:51 PM
Alright sweet. If you edit anything just post the link of the changed file and Ill take care of the key/10 rupee error and the armos thing(Im going to change those to blocks insted) also would it be possible for you to make the outside of doors of the castle open and close when you touch them(They are already open when you exit the castle but I wanted it to be like LttP when you go up to them they open)

Freedom
07-04-2006, 01:57 PM
I noticed a few problems with screens being jerky, link walking jerky and sword problems.
He may have the problems due to z3 animation, you might peek in there and see how he has all that set up.
for one using a small link with it set up otherwise to be using big link could be causing a problem.
I don't have any of the problems I'm seeing in his quest, with any of mine, so I'm not really sure what may be happening there, but I suspect it's in how Link is being used.

If you want to switch to Big Link I might be able to help you get that set up

Pineconn
07-04-2006, 02:05 PM
No, it's set up to BS-Zelda movement. I was going to prepare a GIF animation of Link's funky movements. It must be some stupid v2.11 problem.

Shadow, do you want me to fix this?

http://img.photobucket.com/albums/v125/PokeMaster/uhohs.png

Notice how the lines don't line up. I'll fix that if you want me to.

(Shadow)
07-04-2006, 02:06 PM
sure! :) ive been tryin to fix those and I never could please do so :)

Freedom
07-04-2006, 02:08 PM
At one time bs animation was displaying the tiles in the wrong order, *b* could tell you more about that, since I never use it, but I'd bet that's the problem

(Shadow)
07-04-2006, 02:11 PM
Hey Does anyone know where I can get the LttP Sound Effects..I heard you could replace the sound effects in the game.. is it easy? I have the grabber program. I looked at the tutorial and its really confusing O_o

Pineconn
07-04-2006, 02:14 PM
That could very much be the problem. In a minute I'll have the GIF. I'm fixing the quest and I'll have it up soon, too.

Freedom
07-04-2006, 02:19 PM
You can find sound effects here.
http://noproblo.dayjo.org/ZeldaSounds/

Make you a separate folder and copies of your sfx files.
the grabber only works with the 183 and the allego file that came with it, then you have to change the sig to make your finished sfx.dat work with the 2.11

then if you follow my tutorial and just play with it, you'll get it figured out, it's really easy once you get started.

(Shadow)
07-04-2006, 02:19 PM
Is the Music Playing Properly for you?(Just wanted to make sure)


You can find sound effect here.
http://noproblo.dayjo.org/ZeldaSounds/

Make you a separate folder and copies of your sfx files.
the grabber only works with the 183 and the allego file that came with it, then you have to change the sig to make your finished sfx.fat work with the 2.11

then if you follow my tutorial and just play with it, you'll get it figured out, it's really easy once you get started.

OMG THANK YOU! O_O

Pineconn
07-04-2006, 02:23 PM
Yeah, the music sounds good. However, it's a little too quiet for me.

Link normal:

http://img.photobucket.com/albums/v125/PokeMaster/norm.gif

Link slowed down:

http://img.photobucket.com/albums/v125/PokeMaster/slow.gif

Don't know the problem.

Freedom
07-04-2006, 02:24 PM
Your spc's play pretty softly, I had to turn up my speakers, other than that they sounded fine.

(Shadow)
07-04-2006, 02:28 PM
anyway to crank up the volume for the spcs? I don't wanna use Mp3's because they will make the game be too big of a download.

edit:BTW I got all the LttP SFX Do I have to rename them for them to work or no?


or can you just upload your LttP SFX file that would save me alot of time!

Freedom
07-04-2006, 02:28 PM
Yeah, the music sounds good.

Link normal:

http://img.photobucket.com/albums/v125/PokeMaster/norm.gif

Link slowed down:

http://img.photobucket.com/albums/v125/PokeMaster/slow.gif

Don't know the problem.

You can shift the sword tiles in to fit Link a bit better if he is going to stay with that link, I wouldn't bother if he's going to change again though since you might have to change them again.
You can do the Alt slide and just move them a couple of pixils

I think maybe the bs animation is still messed up, but I really can't be sure

(Shadow)
07-04-2006, 02:31 PM
Hey Freedom could you upload your LttP SFX dat file? that would save me alot of time.

Pineconn
07-04-2006, 02:37 PM
Well, Shadow, everything checks clear. Just fix the 10 Rupee/key thing, the Armos going through the barrier, and [if you can] the music's being too soft.

I'll upload it right now...

Freedom
07-04-2006, 02:52 PM
Hey Freedom could you upload your LttP SFX dat file? that would save me alot of time.

My sound file isn't really LTTP, it has some lttp sounds and some others, I just put together what I liked.

Here is the only 2.11 version I have up right now, the first link is my Robinhood demo and the second link has the sfx and sound files, give my Robinhood a play to see what can be done in the 2.11 and then you can also use my sfx if you want.
Better move your sfx.dat to another folder or rename it or you'll write over it.
as soon as you get robinhood let me know so I can remove the link again

Pineconn
07-04-2006, 02:55 PM
Here (http://www.filefactory.com/?e5f2d9) is your quest!

Make sure, that when you are done 100%, that you play through your entire quest without using a cheat. This is very important. Oh, and I still think Hyrule Castle is way too difficult.

(Shadow)
07-04-2006, 02:56 PM
Well, Shadow, everything checks clear. Just fix the 10 Rupee/key thing, the Armos going through the barrier, and [if you can] the music's being too soft.

I'll upload it right now...


why is it important to play through with out cheats? :P


and thanks Freedom and Pine! ^_^

BTW Freedom I got both links now.

Freedom
07-04-2006, 03:05 PM
pineconn,
What do you have to do to get a file from those people?
They kept running me from one page to another and wouldn't give me anything.
Sites like that should be banned from the web.

Pineconn
07-04-2006, 03:08 PM
why is it important to play through with out cheats? :P

Wow.

Well, it's so that it's not too difficult. The normal player won't be able to refill his or her life at any time he or she wants. For that matter, magic, bombs, and arrows, too. Also, it's so that everything works, like triggers and such. More importantly, so that it's NOT TOO DIFFICULT! Nobody likes a quest of tedium!

So when you are done, play through it without cheating at all!! If you don't like your quest, nobody else will! So you need to play through it one last time without cheating.

So, burn this sentance into the retinas of your eyeballs: "When I am done, I will play through it without cheating at all to make sure it isn't too difficult!!!"

(Shadow)
07-04-2006, 03:14 PM
Ahh ok sorry bout that Pine. And thanks for fixing up the spots on the castle too! ^_^

oh and freedom if I edit your SFX Dat will it work with my game?

Pineconn
07-04-2006, 03:19 PM
Read my post again. Seriously. Read it until you have dreams and, more importantly, nightmares about it.

Oh, and you should check this (http://www.armageddongames.net/showpost.php?p=1080274&postcount=232) out too. It will give you some tips.

Am I clear? :) Good. Have a nice day! :-D

EDIT:
Ahh ok sorry bout that Pine. And thanks for fixing up the spots on the castle too! ^_^

No problem at all. :)

Freedom
07-04-2006, 03:23 PM
oh and freedom if I edit your SFX Dat will it work with my game?

uh.... maybe, if ya don't screw it up. ;)
better make a back-up.
It works with your game now right?

(Shadow)
07-04-2006, 03:27 PM
Ahh your right the castle is a Bit tooo hard. ill cut some of the enemys down ^_~


edit:And YES THE SFX Do work! w00t! ^_^ I changed em up to some LttP SFX.

where can I get ganon and zelda's laugh? from OoT that site didnt have em. =/

and the door for the key room is now a walkthrough doorway.

Freedom
07-04-2006, 03:35 PM
That site is the only one I know of for Zelda sfx sounds, you might rip the sounds yourself if you have access to the rom, other than that maybe ask in developers exchange if anyone else has it.

(Shadow)
07-04-2006, 03:37 PM
Alrighty thanks :).

Ok guys here is the new test(I fixed the armos glitch and removed a bunch of them anyway) I removed a bunch of armos and replaced them with Goyria's I have new Sound Effects(LttP SFX) which will be included in this test. The Bomb door in the compass room is now a walkthrough wall door. the castle should be much easier for you now. :).

edit:ahh wait error here gotta fix

Freedom
07-04-2006, 03:47 PM
Did you load Robinhood in the player and look at it yet?

(Shadow)
07-04-2006, 03:48 PM
not yet im going to right after I reupload my quest for you guys to test I had to fix something. The Door for the keyroom is now a shutter door you gotta kill enemys to get the key.


Edit:here we go. Latest test I killed off alot of armos and replaced them with goryias and stalfos.

http://www.megaupload.com/?d=ZOFG5PTT

Freedom
07-04-2006, 03:55 PM
The reason I wanted you to look at Robinhood is because he uses the big Link and the LTTP style movement, my big link is minish cap but Dart released the big lttp link.
I figured you may want to know how that works and looks before you go further, you may want to put Dart's lttp Big Link in there if your going for a lttp style quest.

(Shadow)
07-04-2006, 03:58 PM
im looking at it now.

Edit: DUDE THAT IS AWESOME! I love that menu too.. but the link is a bit big for my tastes but damn man. that is VERY VERY Cool! Nice job!

and Darks LttP link? link please? :P

edit:well I played through my quest without cheats and its alot more suttle now you can get through the castle with out gettin raped by armos now. Lol.

Freedom
07-04-2006, 04:18 PM
I just found the thread and the link is dead, I guess he removed them

(Shadow)
07-04-2006, 04:24 PM
Blast. oh hey is there any way to get more SFX. like a Boss death sound and such for the game? i noticed you had other SFX wavs in ur zip file.

I have to Reupload my Beta Test I had to change more SFX. and Fixed an error.

http://www.megaupload.com/?d=FTUQDW9I

Freedom
07-04-2006, 04:33 PM
Those others I used as cutscene sounds

(Shadow)
07-04-2006, 04:37 PM
Question how does one make a cutscene like your intro?


Edit:Crap don't download that version I posted it was a wrong version here is the current.

ftp://a7:[email protected]/1/1a16fa51c44e2c60424d2cadc7b19038/Powerofthetriforcetest.zip

http://www.filefactory.com/?77cf45

Freedom
07-04-2006, 05:53 PM
Just do you a picture, like in paint shop pro, upload it into ZC load it into combos, paint it on a layer and then block link in on a screen, set that screen to be the start screen, in screen data set no subscreen and invisible link, and tics to around 300 or whatever you need, and then set a sidewarp to transfer link to the start screen after the intro.
It's easiest to do your picture in 16 colors.
It can be very time consuming.

I gave you the password to SwanSong, you can open it and see how it's done

Pineconn
07-04-2006, 05:59 PM
Cut scenes? Not too difficult. You need to put Link at the bottom of the screen (or any other direction). Make sure that he cannot move in any other direction. Next you need to create the screen. Do whatever you want. You might want to put in a string, maybe some animation... Your choice. If you want Link to move to the next screen, set up a side warp that Link will use that is set to the next screen. Or if you want animation, don't allow Link to move at all and set up a full screen warp. To do so, press F9 (or Data -> Screen Data). Click the "S. Data 1" tab. Set the Timed Warp Tics to whatever it takes to get the entire animation done. Just continue until you have a decent intro or cut scene.

EDIT: Aw, you beat me, Freedom.


Ahh your right the castle is a Bit tooo hard. ill cut some of the enemys down ^_~

That's good to hear. :clap:

(Shadow)
07-04-2006, 06:16 PM
Pine download my new test and try it out :). I have new sound fx too so back up yours the link is in my sig.

Edit:I Have a question about save points.. what should I use for them..I was looking at edit combo. and I saw a thing that says Save Point, Save and Quit.

Please explain?


oh yeah I want to be able to make link to be able to switch Demensions like LttP. here is my story run down.

The game starts off in Hyrule Castle in Link's Bed Room. The Castle has been overrun by Ganon's Forces, Ganon as Kiddnapped Zelda and has tried to grab the triforce but it has split in to 8 peices. 4 have split in to an alternate demension as well(ala dark world). Link must fight his way out of Hyrule Castle. Go in search of Princess Zelda and Regin the Master Sword as well in order to defeat Ganon. Link will travel through swamps, forests, Dungeons Filled with tons of creatures. He will travel in alternate demensions.

Pineconn
07-04-2006, 06:23 PM
I'm downloading your quest now. Later tonight or tomorrow I will report it. :)

I believe (so, Freedom, verify this) the save point combo is used when you want to save in a particular place. For instance, if you step on it, then die or quit, and continue, you will appear in that room. Again, I may be wrong.

And, I have to go now!