beefster09
06-22-2006, 11:35 AM
Wouldn't it be nice to have user defined variables so you could make a skultulla system or simplify custom bosses.
you could have flags that raise/lower a variable by x times, even ones that work once through the whole game. In the screen data you could set which variable(s).
then to go along with that, in the screen data, there would be a condition part, that is simalar to the roomstate carry over, as in if a variable is >= to a number, then the secret combos will be shown.
this would make icredibly complex things easier
Edit: this wouldn't need to be like complex programming stuff, just like 5 or 6 simple variables for storing numbers. this might actually be convenient for custom bosses so you don't need like a whole map to make a custom boss, just a screen for each attack, etc.
this wouldnt be a feature recomended for newbs though.
you could have flags that raise/lower a variable by x times, even ones that work once through the whole game. In the screen data you could set which variable(s).
then to go along with that, in the screen data, there would be a condition part, that is simalar to the roomstate carry over, as in if a variable is >= to a number, then the secret combos will be shown.
this would make icredibly complex things easier
Edit: this wouldn't need to be like complex programming stuff, just like 5 or 6 simple variables for storing numbers. this might actually be convenient for custom bosses so you don't need like a whole map to make a custom boss, just a screen for each attack, etc.
this wouldnt be a feature recomended for newbs though.